Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny closed pull request blender/blender#131180 2024-12-09 12:46:45 +01:00
UI: Auto X-Ray Toggle
Ludvik Koutny commented on pull request blender/blender#131180 2024-12-09 12:46:41 +01:00
UI: Auto X-Ray Toggle

Ok, I am abandoning this patch.

I am getting anger attacks that it takes me 3 days to figure out how to very poorly do a wrong version of what an experienced Blender developer could do in 30…

Ludvik Koutny commented on issue blender/blender#120137 2024-12-06 10:03:40 +01:00
Asset Browser fails to reuse data from the datablock of identical name

Hi, I think the module was added "automatically" since ticket already had interest: Asset system label Not sure we should confirm the report without knowing way to reproduce it 😅

I…

Ludvik Koutny commented on issue blender/blender#131184 2024-12-04 15:33:02 +01:00
Noisy syntax errors in the stdout when typing fractional number during modeling modal operators

This is something I've run into and found annoying, although it's only something technical users are likely to notice (who run from a terminal), and it's not breaking the users workflow, marking…

Ludvik Koutny commented on pull request blender/blender#131180 2024-12-02 14:38:51 +01:00
UI: Auto X-Ray Toggle

I also think it would be better to have it in the tool, since in practis I would only use it together with box select, all other selection modes I would like auto-xray to be off. Yes, I could…

Ludvik Koutny commented on pull request blender/blender#131180 2024-12-01 21:09:25 +01:00
UI: Auto X-Ray Toggle

Finally 📯 Wouldn't the selection tool properties be a better fit for that toggle? 🤔

Ideally, yes, but we had that exact patch already and it was rejected for some reason.

Ludvik Koutny commented on issue blender/blender#131203 2024-12-01 13:05:57 +01:00
Mesh Element selection unreliable in per-object Wireframe display mode

I can confirm the issue in 4.3 and 4.4 (didn't test other versions)

I remember a issue similar (but not the exact same) to this many years ago. And there was some technically reason this…

Ludvik Koutny opened issue blender/blender#131203 2024-12-01 12:27:58 +01:00
Mesh Element selection unreliable in per-object Wireframe display mode
Ludvik Koutny commented on issue blender/blender#131184 2024-11-30 17:36:12 +01:00
Noisy syntax errors in the stdout when typing fractional number during modeling modal operators

I can confirm the described behaviour.

As soon as . is pressed, the error will appear in the terminal window. But this is kind of expected. Blender is applying some sort of operation to…

Ludvik Koutny opened issue blender/blender#131184 2024-11-30 13:54:23 +01:00
SyntaxError: invalid syntax when typing fractional number during modeling modal operators
Ludvik Koutny created pull request blender/blender#131180 2024-11-30 11:41:04 +01:00
UI: Auto X-Ray Toggle
Ludvik Koutny opened issue blender/blender#131179 2024-11-30 11:36:01 +01:00
4.4 Regression: XRay Alpha 1.0 disables face centers and wireframe transparency, instead of disabling just shading transparency
Ludvik Koutny pushed to auto_xray_toggle at Rawalanche/blender 2024-11-30 11:29:11 +01:00
3b2ccff969 Initial Auto X-Ray Selection implementation
2b18cad88b Fix #130459: Select tools do not work in Weight Paint
43def5d19d Release: Bump to 4.3 release
1a40efbded Fix #130389: Cycles: Numerical issues in GGX_D with associative math flag
9e82331ae6 Fix #130368: GPv3: Canvas overlay incorrect offset
Compare 63 commits »
Ludvik Koutny commented on issue blender/blender#130844 2024-11-24 22:20:19 +01:00
Blender portable mode no longer working

Since 4.2 you should follow: https://docs.blender.org/manual/en/4.2/advanced/blender_directory_layout.html#portable-installation

Ohhh, I didn't know this changed. Ok, you can close this…

Ludvik Koutny opened issue blender/blender#130844 2024-11-24 13:19:50 +01:00
Blender portable mode no longer working
Ludvik Koutny commented on issue blender/blender#130425 2024-11-22 21:50:20 +01:00
Changing Preferences Outside of the Preferences Editor

True, that would work for the per-file options. For the ones that are per-editor this isn't enough.

What would be example of such options? A per-editor ones, which you would not want to…

Ludvik Koutny commented on issue blender/blender#130425 2024-11-22 13:18:26 +01:00
Changing Preferences Outside of the Preferences Editor

And potentially a fourth: Global properties that set a default on a per-file basis. So when you open an existing file, it uses the setting in that file, but when you create a new one, it…

Ludvik Koutny commented on issue blender/blender#130425 2024-11-21 17:00:19 +01:00
Changing Preferences Outside of the Preferences Editor

The logic here is flawed. If there's anything user needs to change on the fly repeatedly "while they continue to use the program" then it is very clearly not supposed to be in the global…

Ludvik Koutny commented on issue blender/blender#130425 2024-11-19 17:58:21 +01:00
Changing Preferences Outside of the Preferences Editor

Why not just have additional "Preferences" menu in the header of any editor which will have Preference setting shortcuts? This would be standardized across all the editors, and would clearly group…

Ludvik Koutny commented on pull request blender/blender#126477 2024-11-19 17:41:50 +01:00
UI Experiment: Operator Preferences on Status Bar

I hope I am misunderstanding the design.

Good news then, because you are. This does not move the storage of anything in or out of blender prefs.

Think of this as a shortcut that…