Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny commented on issue blender/blender#127846 2024-09-20 09:15:22 +02:00
Wireframe shading artifacts on simple mesh

I believe this is just due to how those outlines are rendered. Because it's essentially expanding on pixels, some lines are gonna have a different aliasing pattern than others 🤔

Could be,…

Ludvik Koutny opened issue blender/blender#127846 2024-09-19 13:19:18 +02:00
Wireframe shading artifacts on simple mesh
Ludvik Koutny commented on issue blender/blender#127792 2024-09-19 07:26:44 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

@HooglyBoogly @Rawalanche hi, I think we are talking about the same issue (empty slots created by primitive nodes): #95280 / #93455

Yes, possibly. It's been so long I forgot I reported it…

Ludvik Koutny commented on issue blender/blender#127792 2024-09-18 22:17:18 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

This addition of the default material is a surprisingly complex topic, mainly because we need to be able to differentiate from the default state of a primitive vs. a case where a user has…

Ludvik Koutny commented on issue blender/blender#127792 2024-09-18 16:27:22 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

Unused materials are never cleaned from the mesh since you can change indices later. Any default mesh contains material at 0 index which is used for render and you can assingle other material…

Ludvik Koutny reopened issue blender/blender#127792 2024-09-18 16:18:29 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot
Ludvik Koutny commented on issue blender/blender#127792 2024-09-18 16:18:25 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

Reopening as this is clearly a bug. There's no explanation as to why empty slot without any assigned faces would be a "workflow". Even by FOSS standards this is a weak behavior.

Ludvik Koutny commented on issue blender/blender#127765 2024-09-18 14:44:24 +02:00
It is impossible to export GN assigned materials in FBX

Seeing how it's not actually possible to apply the modifier in the attached .blend, I'm not sure this is an fbx export issue. image

It'…

Ludvik Koutny commented on issue blender/blender#127765 2024-09-18 14:31:54 +02:00
It is impossible to export GN assigned materials in FBX

Geometry nodes is blender procedural generator, to aim geometry nodes to external software for workflow please consider python as post processor for the result meshes.

You have absolutely no…

Ludvik Koutny commented on issue blender/blender#127792 2024-09-18 14:31:17 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot

Empty material slot is here due to some meshes being created by geometry node primitive nodes, empty slot is used for geometry nodes workflow and this is expected to see this slot on output of…

Ludvik Koutny opened issue blender/blender#127792 2024-09-18 10:16:32 +02:00
Converting Spline with Geometry Nodes to mesh creates empty material slot
Ludvik Koutny commented on issue blender/blender#127765 2024-09-18 10:08:39 +02:00
It is impossible to export GN assigned materials in FBX

This works if we convert the curve object to mesh for applying the modifier before exporting.

Ah ok. But this do sound weird. I guess it should have been applied before exporting…

Ludvik Koutny opened issue blender/blender#127765 2024-09-17 16:15:23 +02:00
It is impossible to export GN assigned materials in FBX
Ludvik Koutny commented on issue blender/blender#127222 2024-09-16 17:47:53 +02:00
Geometry Nodes Using Object Info adjust materials of referenced object

Linking to the object is very important since there are several bugs (few of which @mod_moder has recklessly closed like this one) which cause some GN-generated geometry to not have any…

Ludvik Koutny opened issue blender/blender#127713 2024-09-16 17:47:12 +02:00
GN Created Curve Mesh geometry has no materials and Set Material Index node does not work
Ludvik Koutny commented on issue blender/blender#127610 2024-09-16 11:45:20 +02:00
Keymap Editor restore buttons do not disappear upon saving the keymap

Hi, this is same as one of your old report #94178 This is not fixed yet unfortunately, I did look at the issue but didn't find time to check it further :/

Yeah, it's been so long ago I…

Ludvik Koutny opened issue blender/blender#127617 2024-09-14 15:50:00 +02:00
Blender default keymap preferences bleed through into custom keymap
Ludvik Koutny opened issue blender/blender#127610 2024-09-14 12:10:45 +02:00
Keymap Editor restore buttons do not disappear upon saving the keymap
Ludvik Koutny opened issue blender/blender#127563 2024-09-13 11:49:10 +02:00
Changing Asset Library Datablock name does not update in Geometry Nodes editor.
Ludvik Koutny commented on issue blender/blender#127222 2024-09-09 08:36:56 +02:00
Geometry Nodes Using Object Info adjust materials of referenced object

@mod_moder knows more about this area of Blender that I do, so I'm inclined to believe they're correct in that this is not a bug.

But just to double check. The issue is related to…