@Alaska Can you please confirm this unexpected behavior is not a bug?
I can change material domain from Object to Data and this resolve the issue. Issue is related with pointers deduplication, so the material on Object make it incorrect and next all becomes too…
I can confirm, however this issue has been reported before, see #126705. Will merge reports. Please subscribe in #126705 if you want to see further updates
You have merged it to a closed…
... and directly by selecting it as GN modifier datablock
Not sure if this is the intended use (OTOH, why should it not work that way as well)
If I try this though, the modifier…
So can confirm in that file, but havent been able to repro from scratch.
have you added the Smooth by Angle through soe other means prior? (e.g. through the Asset Browser)
Only through…
- If creation and duplication of datablock can be done directly in the selector, then there's no reason deletion should not. Right now we are in this bizarre state where only way to really delete…
Same problem here. It should not be closed, it clearly is a bug.
The point of opening EXR in other painting software and in conversion tool to demonstrate how they handle alpha. Even if the exact look of vew transform would not be able be reproduced, it…
Alpha channel is not supposed to be modified by the color management, and it is not modified in practice either. Try opening rendered EXR in Affinity, or converting it to PNG using
oiiotool
…
Color space conversion is not well-defined for images with alpha. Thins includes imges with associated alpha. There are certain tricks you can do, but none of them are correct.
The reason…
In fact @JoelR_VC 's example illustrates this. His output does have alpha but it doesn't have color management (filmic tonemapping, so the highlight has unrealistic white clipping).
…
I can say this as person who participates in nodes development, such settings should not be, and will be deleted even from the shaders at some point.
You have closed this report, and you…
I'm not sure what you meant by LDR formats not saving alpha correctly, is it that we are talking about alpha pre-multiply here?
LDR meaning Low Dynamic Range (PNG, JPG, TIFF, TGA) as opposed…
@Rawalanche I believe non-colored data is automatically saved without color management if you use the file output node in the composition and connect them to the render pass
I am not talking…
Idk, legacy...
If you don't understand the UX point of having color management setting in a node instead of forcing users to spawn image editor, open panel, switch tab, set color space there,…
It makes actually sense, because if you want to use image, you don't want to have to open yet another editor and dig deep into some side panel to find the option. It's bad that there's no…
This property of the image it self, so you can access this property in image editor. This is quite bad that shaders do expose such properties in the node body. ![image](/attachments/6f9f968a-a…