Ludvik Koutny Rawalanche
  • Joined on 2017-03-08
Ludvik Koutny commented on issue blender/blender#125954 2024-08-06 11:38:15 +02:00
Impossible to save image from Blender with Alpha

This is a common issue of pre-multipled vs straight alpha (different ways of storing alpha data) when switching between apps and file formats. However I will leave this to someone more…

Ludvik Koutny commented on pull request blender/blender#124238 2024-08-06 11:15:42 +02:00
Fix #124023: File output always saves PNG in sRGB

This patch aligns the File Output node to be closer how scene Output settings are (which allows to override scene color management), and to the Image Save operator, which additionally allows to…

Ludvik Koutny opened issue blender/blender#125954 2024-08-06 11:02:42 +02:00
Impossible to save image from Blender with Alpha
Ludvik Koutny commented on pull request blender/blender#124238 2024-08-05 16:14:54 +02:00
Fix #124023: File output always saves PNG in sRGB

Being able to override output color space is used as well, i.e. for delivering DCP-complient frames, or when outputting in ACEScg.

There is surely possibility that simple things can be…

Ludvik Koutny commented on pull request blender/blender#124238 2024-08-05 14:20:21 +02:00
Fix #124023: File output always saves PNG in sRGB

The suggestion simplifies some use-cases, but makes other either much less intuitive, if not impossible.

Which ones? Do you have a simple example where saving output from Blender actually is…

Ludvik Koutny commented on pull request blender/blender#124238 2024-08-04 14:35:49 +02:00
Fix #124023: File output always saves PNG in sRGB

@Rawalanche And what if I want to save in a different color space that is not sRGB?

Then that should be derived from Color Management settings, which can be overriden when Save as Render is…

Ludvik Koutny commented on pull request blender/blender#124238 2024-08-04 13:57:14 +02:00
Fix #124023: File output always saves PNG in sRGB

@Rawalanche What exactly is your suggestion?

because this checkbox will still be unique just to File Output node and will not affect other ~5 color management output panels Blender…

Ludvik Koutny commented on pull request blender/blender#105457 2024-08-04 11:30:50 +02:00
WIP: Node Editor: Improve frame joining during transform

@lone_noel Is this abandoned?

Ludvik Koutny commented on pull request blender/blender#124238 2024-08-04 11:17:49 +02:00
Fix #124023: File output always saves PNG in sRGB

Is this supposed to solve the problem or make it worse? The half of the problem in the reported issue was that saving the non-color data out of File Output node was extremely confusing and…

Ludvik Koutny commented on issue blender/blender#124023 2024-07-04 01:06:55 +02:00
Compositor File Output node destroys non-color data when saving into non-EXR formats

I can't comment on all of this, I may correct myself with PNG's are assumed as sRGB - 8-bit textures are assumed to be sRGB. Not sure how 16-bit PNG's are handled.

IMO this is how it…

Ludvik Koutny commented on issue blender/blender#124023 2024-07-03 09:19:32 +02:00
Compositor File Output node destroys non-color data when saving into non-EXR formats

When saving to PNG, a sRGB colorspace is assumed, but not sure if there is any conversion from non-color space in file output node. If you try to convert that sRGB image to non-color space in…

Ludvik Koutny opened issue blender/blender#124023 2024-07-02 08:28:12 +02:00
Compositor File Output node destroys non-color data when saving into non-EXR formats
Ludvik Koutny commented on issue blender/blender#123944 2024-07-02 08:13:05 +02:00
Blender adds frame number suffix to image files not rendered during animation.

It makes it especially painful to use Blender's compositing nodes as either: A: Static image editor (for texture mixing, channel packing and so on) B: Saver of AOVs, for example for PBR texture…

Ludvik Koutny commented on issue blender/blender#123944 2024-07-01 09:15:45 +02:00
Blender adds frame number suffix to image files not rendered during animation.

I think this is the case where the manual needs to be updated to clarify the reason and behaviour.

Is there a reason though? I can't think of any. The non-optional suffix for single image,…

Ludvik Koutny commented on issue blender/blender#123944 2024-06-29 16:40:58 +02:00
Blender adds frame number suffix to image files not rendered during animation.

Not a bug, it's expected behaviour of the File Output Node

This node writes out an image, for each frame…

Ludvik Koutny opened issue blender/blender#123944 2024-06-29 13:47:24 +02:00
Blender adds frame number suffix to image files not rendered during animation.
Ludvik Koutny opened issue blender/blender#123913 2024-06-28 18:48:19 +02:00
Blender fails to save AOV to EXR from Image Editor
Ludvik Koutny commented on issue blender/blender#121381 2024-05-03 12:49:38 +02:00
Batch Rename unable to select certain data-block types

While this is working as intended, it would be good if the items weren't shown in the first place, this is more of a TODO.

Really? Showing unselectable entries in a dropdown enum menu is…

Ludvik Koutny commented on issue blender/blender#120134 2024-05-02 14:13:27 +02:00
It is impossible to add updated GN Node Group asset from the Asset Library to the scene

poke

Sorry, I am in a middle of a job. I will test it as soon as I can. Hopefully before end of this week.

Ludvik Koutny commented on pull request blender/blender#117304 2024-04-30 10:46:48 +02:00
IDManagement: Update the Purge operator to display an interactive popup.

@Rawalanche the issue here is purely UI-related: How do you show potentially hundreds of different IDs to be deleted to the user in a useful way?

The immediately unused data can be found…