Lens Distortion node input doesnt respect masks in an expected way
I have been getting "network error" when trying to comment and only now saw that someone even interacted with it in any way. Odd.
Lens Distortion node input doesnt respect masks in an expected way
Dead particles not included in render (F12), but visible in viewport
Encountered what i believe to be the same issue in 3.6.4
Rigid body sim broken in 3.6.1