Roland-Vyens
Roland-Vyens reopened issue blender/blender#120256 2024-08-13 10:26:57 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API
Roland-Vyens commented on issue blender/blender#120256 2024-08-13 10:26:38 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

I'm now having this issue rendering with Optix, currently on newest Geforce studio driver that just released 560.81. Also was having this issue on the previous driver. Windows, RTX 3090. Motion…

Roland-Vyens closed issue blender/blender#120256 2024-05-22 17:40:45 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API
Roland-Vyens commented on issue blender/blender#120256 2024-05-22 17:40:41 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

Can confirm the bug is fixed in studio driver 555 update

Roland-Vyens commented on issue infrastructure/extensions-website#137 2024-05-18 09:38:00 +02:00
Video is too large in browser

You can see the top bar and bottom bar of blender is out of view.

Roland-Vyens opened issue infrastructure/extensions-website#137 2024-05-18 09:35:28 +02:00
Video is too large in browser
Roland-Vyens commented on issue blender/blender#120256 2024-04-20 15:53:26 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

With my test scene visible in the first comment i made, i experience the glitch with every Studio Driver after (including) 551.23

546.33 rendering with Optix did not show the issue …

Roland-Vyens commented on issue blender/blender#120256 2024-04-16 06:29:20 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

Please create a seperate bug report for this issue.

I have no idea whether it is a bug or gpu memory or something else, it's hard to recreate this issue, I need to do more test someday.

Roland-Vyens commented on issue blender/blender#120256 2024-04-16 04:14:07 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

unfortunately i fear slower rendering with Cuda is the only solution at the moment

Yes the only method now is rendering with cuda. But for my scene, blender will crash after 10 - 30 frames…

Roland-Vyens commented on issue blender/blender#120256 2024-04-15 15:45:23 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

I thought might be some funky stuff happening due to the Objects being parented to Bones going through multiple levels of constraints?

I'm using rigacar for this paticular car, but I don't…

Roland-Vyens commented on issue blender/blender#120256 2024-04-15 12:29:51 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

I am facing the same problem with different files of my own, really seems apparent with vehicles i guess lol

As OP said, when using CPU or CUDA, the issue doesn't appear. No troubleshooti…

Roland-Vyens commented on issue blender/blender#98857 2024-04-06 16:22:35 +02:00
Z depth not correct when using a volume shader

Still presents today with 4.2 alpha, it's been such a long time... 屏幕截图 2024-04-06 222031.png Because of this, I have to stop making…

Roland-Vyens commented on issue blender/blender#120256 2024-04-05 15:33:42 +02:00
Cycles: Wrong Motion Blur With GPU Using Optix API

I can confirm this issue with a RTX 4090 on Windows in Blender 4.1.

I'm pretty sure this issue has been present for a while, but I can't find the older bug report for this.

I wouldn't…

Roland-Vyens opened issue blender/blender#120256 2024-04-04 15:35:46 +02:00
Wrong Motion Blur With GPU Using Optix API
Roland-Vyens deleted branch fbx_fix_default_settings from Roland-Vyens/blender-addons 2024-02-16 14:19:45 +01:00
Roland-Vyens commented on pull request blender/blender-addons#105172 2024-02-13 08:09:35 +01:00
FBX IO: better default settings for anim curve preservation and pipeline integration

The provided example case seems to be one that specifically requires high precision, in which case I think it would make sense that the default Simplify setting is not suitable, but I'm not sure…

Roland-Vyens commented on pull request blender/blender-addons#105172 2024-02-12 17:41:31 +01:00
FBX IO: better default settings for anim curve preservation and pipeline integration

Wouldn't mind second opinion (@Mysteryem maybe?), but I think changing defaults like that is not really a good thing. It will 'fix' some issues in some cases, but break things in others.

Roland-Vyens created pull request blender/blender-addons#105172 2024-02-10 18:07:33 +01:00
FBX IO: better default settings for anim curve preservation and pipeline integration
Roland-Vyens pushed to fbx_fix_default_settings at Roland-Vyens/blender-addons 2024-02-10 17:27:15 +01:00
8a2f618fea More useable default settings for fbx i/o
Roland-Vyens created branch fbx_fix_default_settings in Roland-Vyens/blender-addons 2024-02-10 17:27:15 +01:00