- https://github.com/RolandVyens?tab=repositories
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Lighting & Compositing Artist
- Joined on
2023-11-11
I'm now having this issue rendering with Optix, currently on newest Geforce studio driver that just released 560.81. Also was having this issue on the previous driver. Windows, RTX 3090. Motion…
Can confirm the bug is fixed in studio driver 555 update
With my test scene visible in the first comment i made, i experience the glitch with every Studio Driver after (including) 551.23
546.33 rendering with Optix did not show the issue …
Please create a seperate bug report for this issue.
I have no idea whether it is a bug or gpu memory or something else, it's hard to recreate this issue, I need to do more test someday.
unfortunately i fear slower rendering with Cuda is the only solution at the moment
Yes the only method now is rendering with cuda. But for my scene, blender will crash after 10 - 30 frames…
I thought might be some funky stuff happening due to the Objects being parented to Bones going through multiple levels of constraints?
I'm using rigacar for this paticular car, but I don't…
I am facing the same problem with different files of my own, really seems apparent with vehicles i guess lol
As OP said, when using CPU or CUDA, the issue doesn't appear. No troubleshooti…
I can confirm this issue with a RTX 4090 on Windows in Blender 4.1.
I'm pretty sure this issue has been present for a while, but I can't find the older bug report for this.
I wouldn't…
The provided example case seems to be one that specifically requires high precision, in which case I think it would make sense that the default Simplify setting is not suitable, but I'm not sure…
Wouldn't mind second opinion (@Mysteryem maybe?), but I think changing defaults like that is not really a good thing. It will 'fix' some issues in some cases, but break things in others.
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