Rombout Versluijs RomboutVersluijs
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  • Joined on 2010-11-18
Rombout Versluijs commented on issue blender/blender#120041 2024-04-03 17:53:09 +02:00
Camera left with zoom value 'nan' cannot have zoom state reverted

Can is ask where rv3s is, is that in scene or other space. Im i think perhaps due to the code it got some how mangled because the code works now but the same scene still shows nothing from camera…

Rombout Versluijs commented on issue blender/blender#120041 2024-03-28 22:48:34 +01:00
Camera left with zoom value 'nan' cannot have zoom state reverted

There is workflow to get about the same issue, but not error. Start a blank new scene add a camera Set it to ORTO Set distance to 0.0 Center view using Home

Now when scrolling not shows.…

Rombout Versluijs opened issue blender/blender#120041 2024-03-28 22:45:03 +01:00
Gizmo cage error going into camera view [v4.1]
Rombout Versluijs commented on issue blender/blender#120027 2024-03-28 18:21:02 +01:00
Seeing errors loading older files with cloth som

Ive found one more report about this error, but that is related to using it in PointerProperty. Not related to my "issue" blender/blender#98582

Rombout Versluijs opened issue blender/blender#120027 2024-03-28 18:19:12 +01:00
Seeing errors loading older files with cloth som
Rombout Versluijs commented on issue blender/blender#71705 2024-02-23 19:39:22 +01:00
Improve Palette management in Paint Modes (Meshes and Grease Pencil)

@dfelinto Thanks for the answer. One more question, I can't find info about. Sayi work on object_edit_linked, make a new branch and add my altered version. Right before a pull request I checkout…

Rombout Versluijs commented on issue blender/blender#71705 2024-02-23 02:11:34 +01:00
Improve Palette management in Paint Modes (Meshes and Grease Pencil)

I like to work a bit more and this addon. About making a pull request. Do I need to get the complete repository with all the addons or can I pick just a single addon as repo?

Rombout Versluijs commented on issue blender/blender#81543 2024-02-16 16:17:00 +01:00
The Render Region Border gizmo only appears if a camera is selected or if there is no active object

Why not add it to the overlays, here it already shows other gizmos.

Currently the region render also shows weird behavior if we compared 3dv region vs camera region. Notice how different they…

Rombout Versluijs commented on issue blender/blender#81543 2024-02-15 01:15:58 +01:00
The Render Region Border gizmo only appears if a camera is selected or if there is no active object

I also notice before but didn't think about reporting it. Yet I bumped into it again and didn't remember I had to have a camera active. This makes no sense, since the region render of the 3dview…

Rombout Versluijs commented on issue studio/blender-studio#104374 2024-02-14 23:43:47 +01:00
Viewing webpage on mobile doesn't show toc

I could not add them earlier using mobile. Had to add a second comment

Rombout Versluijs opened issue studio/blender-studio#104374 2024-02-14 23:43:02 +01:00
Viewing webpage on mobile doesn't show toc
Rombout Versluijs opened issue blender/blender#118282 2024-02-14 16:56:06 +01:00
Why region render needs in 3dv needs camera to be editted [not really a bug]
Rombout Versluijs commented on issue blender/blender#117911 2024-02-14 14:26:15 +01:00
Constant crashes when disabling/enabling addons [4.0.2]

Can we aso what could cause the big amount of errors I see stating this; error in sys.excepthook

Rombout Versluijs commented on issue blender/blender#117911 2024-02-07 16:11:58 +01:00
Constant crashes when disabling/enabling addons [4.0.2]

Yes, always use one version to keep all addons and than use script path in preferences. I dont want double addons in all versions i keep, thats is a nightmare to control.

So best is, that i…

Rombout Versluijs opened issue blender/blender#117911 2024-02-06 18:19:49 +01:00
Constant crashes when disabling/enabling addons [4.0.2]
Rombout Versluijs commented on pull request blender/blender#110993 2023-10-20 17:10:42 +02:00
Cycles: Rework Principled BSDF Clearcoat

@Alaska thanks for the very clear and concise explanation. I understand now. I was thinking to simple of this. Now it makes sense

Rombout Versluijs commented on pull request blender/blender#110993 2023-10-20 15:18:36 +02:00
Cycles: Rework Principled BSDF Clearcoat

@alaska sorry for the questions. But was does power actually do in this setup. How is it different vs boosting the color itself. I mean if the color component is multiplied by a certain number, is…

Rombout Versluijs commented on pull request blender/blender#110993 2023-10-19 23:25:36 +02:00
Cycles: Rework Principled BSDF Clearcoat

@Alaska can I ask why the color is separated per component and then gets the power exponent. Is that because the method cannot handle the color at once, meaning a non separated color.

Rombout Versluijs commented on pull request blender/blender#110993 2023-10-19 14:29:01 +02:00
Cycles: Rework Principled BSDF Clearcoat

@LukasStockner but how is the tint than controlled if it's occupied by the power input?

Rombout Versluijs commented on pull request blender/blender#110993 2023-10-18 16:58:38 +02:00
Cycles: Rework Principled BSDF Clearcoat

Im not sure how much he is involved with the adjustments. To my understanding it's Lucas stocker doing the work. He also did a bcon presentation on it last year. I'm very hyped for all the work he…