Rombout Versluijs RomboutVersluijs
  • Curaçao
  • Joined on 2010-11-18
Rombout Versluijs commented on issue Mets/CloudRig#180 2024-11-23 17:23:54 +01:00
Returns error when installing in bl4.1.1

I will check what zip I used. Not sure I actually got the release or the zipped repo.

Should be easy find, if it ends with "-master", it's the the repo. From my memory, I don't think I saw…

Rombout Versluijs commented on issue Mets/CloudRig#180 2024-11-22 20:53:53 +01:00
Returns error when installing in bl4.1.1

I downloaded the zip right from here on project.blender.org

Also the readme.md show we should install like any other zip?! I even shows a link to the zip file

projects.blender.org/Mets/CloudRig/

Rombout Versluijs commented on issue Mets/CloudRig#180 2024-11-22 14:34:09 +01:00
Returns error when installing in bl4.1.1

This wasn't an update, this was first time installment. The error shower when enabling the addon

Rombout Versluijs opened issue Mets/CloudRig#180 2024-11-21 15:40:27 +01:00
Returns error when installing in bl4.1.1
Rombout Versluijs closed issue studio/blender-studio-tools#353 2024-11-21 15:39:17 +01:00
Returns error on instal in Bl4.1.1
Rombout Versluijs commented on issue studio/blender-studio-tools#353 2024-11-20 17:37:39 +01:00
Returns error on instal in Bl4.1.1

after a restart, it seems to install without any issues

Rombout Versluijs opened issue studio/blender-studio-tools#353 2024-11-20 17:37:01 +01:00
Returns error on instal in Bl4.1.1
Rombout Versluijs commented on issue blender/blender#129927 2024-11-14 15:25:38 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

This report is not about quality, its about usage of the CPU. My system crawls to its knees when Blender uses CPU, thats why i use Optix only. But i noticed strange behavior when lots of material…

Rombout Versluijs commented on issue blender/blender#129927 2024-11-11 18:56:58 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

It does show Material rendering. At the beginning you can see GPU1; its a NVIDIA GTX 1660Ti, you can also see the load Around 45 seconds, you can see me clear all previews. Then i go into node…

Rombout Versluijs reopened issue blender/blender#129927 2024-11-08 16:21:26 +01:00
Cycles: Material preview still uses CPU when GPU is enabled
Rombout Versluijs commented on issue blender/blender#129927 2024-11-08 16:21:22 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

Okay made a recording. Im still a bit confused as to way rendering doesnt use so much CPU, i mean a render also need shader compiling correct?

The difference is very extreme. Feels like…

Rombout Versluijs commented on issue blender/blender#129927 2024-11-08 14:03:54 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

It seemed the CPU work is heavier than during a tender or pre render. I still need to check this and keeping a eye on performance panel of windows

Rombout Versluijs commented on issue blender/blender#129927 2024-11-08 01:13:01 +01:00
Cycles: Material preview still uses CPU when GPU is enabled

Well I see my CPU spiking when I render all material previews. That shouldn't happen if it's rendering the previews in gpu, right?

I'll try to make a screen grab of it

Rombout Versluijs opened issue blender/blender#129927 2024-11-07 00:05:06 +01:00
Material preview still on CPU when you is enabled
Rombout Versluijs commented on issue blender/blender#129314 2024-10-30 16:46:37 +01:00
Hooked Curve doesnt inherit scale from Bone [bl.4.1.1]

Here's is a different test scene. No matter what i try. selecting main curve and handles then; "Hook to object bone". When i then try to scele the bone. the curve does not adjust. Its not as…

Rombout Versluijs commented on issue blender/blender#129314 2024-10-30 15:24:09 +01:00
Hooked Curve doesnt inherit scale from Bone [bl.4.1.1]

@ChrisLend

I tested it and indeed. Handles need to be either selected when hooking or we add separate bones. You said it was added in bl3.6 ill check that changelog than.

EDIT I checked…

Rombout Versluijs commented on issue blender/blender#129314 2024-10-30 13:56:22 +01:00
Hooked Curve doesnt inherit scale from Bone [bl.4.1.1]

@ChrisLend

Wow good catch! But that is perhaps weird. Because when say you want to move a point. Since when do we need to select the handles separately or is this only for parenting it?

I'll…

Rombout Versluijs commented on issue blender/blender#129314 2024-10-21 22:13:23 +02:00
Hooked Curve doesnt inherit scale from Bone [bl.4.1.1]

It looks like its the falloff which is failing. When i edit one of the hook settings and sseting it to 0.1 ~ 0.005 and try the different falloff methods, the falloff shows the shape of the chosen…

Rombout Versluijs opened issue blender/blender#129314 2024-10-21 22:01:39 +02:00
Hooked Curve doesnt inherit scale from Bone [bl.4.1.1]
Rombout Versluijs commented on issue blender/blender#104074 2024-10-17 17:48:56 +02:00
Cloth simulation presets only save some of the settings

I sorted all items according to the panel. Perhaps this can be added. Would be nice Some items are not saved, they are not in cloth.settings. For instance "Field Weights" are ```settings.effector_…