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Hans Goudey 930d645b4c Fix #120154: Cage face normals overlay always draws original normals
When the cage mesh is the output of a modifier that supports deforming
BMesh directly, it will be a mesh wrapper and `MR_EXTRACT_BMESH` will
be used. Otherwise the cage mesh will be a `Mesh` and its own normals
should be drawn instead of the the original normals. Thought this seems
deceivingly simple, it works with no modifiers, BMesh-deforming modifiers
with cage enabled and disabled, and topology changing modifiers, which
should be all the possible cases here.
2024-04-02 13:42:06 -04:00
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build_files cppcheck: update the checking utility to resolve issues in source/ 2024-04-02 17:02:23 +11:00
doc Docs: Use reference links when possible when linking to other API 2024-03-29 22:54:12 -04:00
extern Fix: Crash/Assert in the pusleaudio lib when pausing playback 2024-03-29 19:47:16 +01:00
intern Cycles: Drop noinline keyword for oneAPI device 2024-04-02 18:29:35 +02:00
lib
locale I18N: Updated UI translstions from git/weblate repo (5f533cb92100b). 2024-03-25 09:59:29 +09:00
release Sculpt: Add Line Hide tool 2024-03-29 00:05:25 +01:00
scripts Cleanup: remove redundant f-string use 2024-04-01 16:51:32 +11:00
source Fix #120154: Cage face normals overlay always draws original normals 2024-04-02 13:42:06 -04:00
tests Tests: Add modifier tests for shrinkwrap target normal project 2024-03-29 10:11:22 -04:00
tools Formatting 2024-04-02 16:46:27 +02:00
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