Hi everyone,
I've submitted a pull request "blender/blender#128781 " that aligns the insertion process closer to our expectations. It might not be a critical issue, but I believe it could be a…
Hey everyone, I’m Sahil-Shinde. I noticed that the committed code, but for the multi-input node ( like the "join-geometry" node ) isn't quite working as expected when it's inserted through a…
Thanks for the update! No worries at all, I completely understand. I’ll take a look at the implementation in blender/blender!128197 to see how it was handled. Hopefully, I can still learn from…
Is this the flow of the code:
link_drag_search_exec_fn → (somehow this is called) createTransNodeData → node_insert_on_link_flags_set (highlighting) → get_selected_node_for_insertion →…
Hi @mod_moder and @SimonThommes , I have a few questions and clarifications that I hope you can assist me with:
- Post-Handling via Modal Operator => My understanding is that once the node…
Although I have a general understanding of that file, it would be very helpful to get some direction. For instance, I'm particularly curious about the function 'link_drag_search_exec_fn.' As the…
I'm afraid I couldn't find the node_editor folder in the editors directory, but I did find a space_node folder with files like link_drag_search.cc that seem relevant. Additionally, there's a node…
is "blender/intern/ghost/intern/GHOST_EventDragnDrop.hh" the right file to work on for the drag-and-drop changes related to nodes?
So , I need to create a new operator which should have to know about the socket being dragged from, the new node, and all existing links connected to that socket.
And the tasks it need to…
If I understand the description correctly, we need to modify the code so that when a new node is being added to the node tree, it should be inserted into the flow if the dragging link is released…
Hello there Mr . Simon Thommes, I was wondering if I could take this as my first issue?