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UV: add UV orientation overlay to UV editor
@HooglyBoogly Could you look at this please? You recently made a lot of refactors around the code this PR touches. Could you give me some feedback please?
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-06-16 16:16:18 +02:00
8a6996b4a5
UV: add UV orientation overlay to UV editor
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-06-16 15:57:39 +02:00
ada6fcf4d7
UV: add UV orientation overlay to UV editor
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-06-16 15:54:55 +02:00
20b85595d2
UV: add UV orientation overlay to UV editor
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-06-16 13:24:49 +02:00
9597d7d425
UV: add UV orientation overlay to UV editor
71b14a7abe
Merge branch 'blender-v4.2-release'
fca4318e3c
Fix: Wrong extra half-pixel width of VSE preview
7b6ae7abbb
Fix: VSE glitchy timeline snapping for small mouse movements around valid snap
d0f0e38bf2
Merge branch 'blender-v4.2-release'
UV: add UV orientation overlay to UV editor
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-03-11 16:03:09 +01:00
a3a211e0ff
Changed comp shader output binding
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-03-11 15:56:11 +01:00
5277e6998b
Changed stretch grp and ps to color grp and ps
Samuel Bilek
pushed to add_uv_orientation_overlay at Samuel-Bilek-1/blender
2024-03-11 15:22:53 +01:00
352c07766d
Merge branch 'main' into add_uv_orientation_overlay
e784906b83
Changed stretch overlay to color overlay
92f6ba5a5f
Merge branch 'blender-v4.1-release'
c388ed1e53
Fix #118709: Crash in OIDN GPU detection for unsupported HIP device
9a268be332
UV: add UV orientation overlay to UV editor
Samuel Bilek
created branch add_uv_orientation_overlay in Samuel-Bilek-1/blender
2024-03-11 15:22:53 +01:00
bc7dc691f4
This works even better
7b3518cda9
It works somewhat
90a481b64a
Whatever this is
8b3af6a68c
Cleanup: make format
fac64c3378
Cleanup: extract function to read custom data layer data
Samuel Bilek
created branch test_uv_orientation in Samuel-Bilek-1/blender
2024-03-05 14:50:53 +01:00
Samuel Bilek
pushed to add_uv_stretching_opacity_prop at Samuel-Bilek-1/blender
2024-02-20 08:28:42 +01:00
2fa0313e00
Merge branch 'main' into add_uv_stretching_opacity_prop
234e15f7b6
UI: Allow Context Online Manual Access for User Preferences
5594490aea
Fix: race condition in atomic disjoint set
2cb2d3944b
RenderTest: Fix EEVEE Render Test
e3da060510
Cleanup: Make format
Samuel Bilek
pushed to add_uv_stretching_opacity_prop at Samuel-Bilek-1/blender
2024-02-10 12:36:19 +01:00
24f9ec0aa2
Merge branch 'main' into add_uv_stretching_opacity_prop
48390d018d
Merge branch 'blender-v4.1-release'
55882e1fb0
Fix #118061: Tooltip Length Calculation Clipped for Enums
eaeaf8322c
BLI: Bump SSE check from 4.1 to 4.2
93e4fa7d36
Build: Disable TIFF sphinx docs for library dependencies
Samuel Bilek
pushed to add_uv_stretching_opacity_prop at Samuel-Bilek-1/blender
2024-02-07 20:17:28 +01:00
1c98c04ed4
Merge branch 'main' into add_uv_stretching_opacity_prop
680b9a9c35
Merge branch 'blender-v4.1-release' into main
2a2eeb8195
Fix: Operator popup crash with default arguments
bd8a44e169
Lights: Option to use old point light falloff
43726134c3
BKE_idtype: Add access to IDTypeInfo from idtype index.
Samuel Bilek
pushed to add_uv_stretching_opacity_prop at Samuel-Bilek-1/blender
2024-02-06 17:45:59 +01:00
0f071fed7e
Merge branch 'main' into add_uv_stretching_opacity_prop
16129d6a48
Cleanup: Deduplicate operator paths properties reading in io importers
1497005054
Modifiers: add unique modifier identifiers
a214db60c6
Cleanup: use ID_IS_LINKED
5b9c176b68
I18n: extract and disambiguate a few messages