Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim created pull request blender/blender#130154 2024-11-11 18:58:08 +01:00
Fix #130101: Boundary brush radius uses incorrect initial value
Sean Kim pushed to fix-boundary-mesh-radius-falloff at Sean-Kim/blender 2024-11-11 18:56:28 +01:00
3b3376e70b Fix #130101: Boundary brush radius uses incorrect initial value
Sean Kim created branch fix-boundary-mesh-radius-falloff in Sean-Kim/blender 2024-11-11 18:56:28 +01:00
Sean Kim commented on issue blender/blender#130098 2024-11-11 18:56:00 +01:00
Blender crashes in sculpt mode while using the sample detail tool on another object

Just as a note here - while this won't crash anymore, this has likely never behaved in the way one would expect with an eyedropper; it is only able to sample from the currently active sculpt object

Sean Kim closed issue blender/blender#130093 2024-11-11 18:27:11 +01:00
Assign Shortcut to Brush in Sculpt Mode Causes Crash
Sean Kim commented on issue blender/blender#130093 2024-11-11 18:27:07 +01:00
Assign Shortcut to Brush in Sculpt Mode Causes Crash

Closing for now then; feel free to reopen or create a new issue if you can reproduce this again.

Sean Kim approved blender/blender#130142 2024-11-11 16:53:53 +01:00
Fix #130098: Sculpt sample detail operator crash on failure

This seems reasonable - only thought I had was if we want to use the "last active vertex" that was introduced for the expand operator, but I'm on the fence as to whether that's as important here. I think in this case it's valid to just cancel the operation

Sean Kim pushed to main at Sean-Kim/.profile 2024-11-10 23:13:06 +01:00
1264ef8d3a Update reports/2024.md
Sean Kim commented on pull request blender/blender#130058 2024-11-09 03:00:33 +01:00
Fix #125787: Relative texture paths do not work with brush assets

Wasn't entirely certain who to tag for review for this, just took a stab in the dark since Brecht is still on sabbatical and he worked on the code being modified here

Sean Kim created pull request blender/blender#130058 2024-11-09 02:39:15 +01:00
Fix #125787: Relative texture paths do not work with brush assets
Sean Kim pushed to fix-texture-load-relative-path at Sean-Kim/blender 2024-11-09 02:36:38 +01:00
d32b5d6e38 Fix #125787: Relative texture paths do not work with brush assets
Sean Kim created branch fix-texture-load-relative-path in Sean-Kim/blender 2024-11-09 02:36:38 +01:00
Sean Kim commented on issue blender/blender#125787 2024-11-09 02:32:04 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

Have a PR that appears to fix this issue, will publish shortly.

Sean Kim commented on issue blender/blender#125787 2024-11-08 23:27:21 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

I think the ideal fix here is probably to base the relative path off of the .blend file of the brush and not of the current active .blend file,

Sean Kim commented on issue blender/blender#125787 2024-11-08 23:19:58 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

Behavior was introduced with the brush assets merge (7b0ea0f1b4) (Needed to cherry-pick bbcc720c13283f076191573d11a43a04a891f1c6 to avoid a crash when in the UI)

CC: @JulianEisel

Sean Kim commented on issue blender/blender#125787 2024-11-08 22:19:09 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

Can confirm behavior on Mac as well - looking into bisecting just to verify my previous assumption

Sean Kim commented on pull request blender/blender#130017 2024-11-08 09:00:34 +01:00
WIP: Add support for multiple brush types per tool

Currently just trying to get the python side of things working (the .setup method). As is, the code currently crashes immediately upon startup due to an ASAN heap buffer overflow inside…

Sean Kim created pull request blender/blender#130017 2024-11-08 08:56:47 +01:00
WIP: Add support for multiple brush types per tool