Block a user
Cleanup: Replace GSet with blender::Set in sculpt_boundary.cc
Inconsistency: Polyline tools in Sculpt mode do not react to double click.
Marking this as a to-do - the initial design of the polyline mode was to have clicking on the start position & pressing Enter as the only ways to submit the shape, but I think that consistency…
Refactor: Switch vector of PBVHVertRef in SculptBoundary for int
Refactor: Remove SculptBoundary initial_vert field
Sean Kim
pushed to remove-pbvhvertref-sculpt-boundary at Sean-Kim/blender
2024-07-23 05:12:38 +02:00
3448a1880d
Refactor: Remove SculptBoundary initial_vert field
Sean Kim
created branch remove-pbvhvertref-sculpt-boundary in Sean-Kim/blender
2024-07-23 05:12:37 +02:00
Fix #125157: Sculpt multires crashes on box mask and duplicated stroke
An alternative here is to apply the following fix to simply ignore this update for multires, I'm currently undecided if this seems less risky & worth doing. It has the benefit of keeping curve…
Fix #125157: Sculpt multires crashes on box mask and duplicated stroke
For more information, the unreported issue that's alluded to in the original post of this PR is likely a race condition that I missed encountering when testing the initial implementation. That…
Revert "Fix #122947: Curve stroke on duplicate object doesn't update normals"
7cb142e61d
Revert "Fix #122947: Curve stroke on duplicate object doesn't update normals"
90e83175eb
Fix #125168: Cycles spot light theata_e can flip with a wide spread
f2c728468c
Cleanup: Fix warnings
07c613b485
Cleanup: Adjust GSpan and GArray asserts
27c877f684
Fix: GPv3: Use of legacy object type in
shaderfx_add
Box mask crashes Blender in sculpt mode
In 4.3, the BKE_sculpt_update_object_before_eval
method isn't called at all. I'm not sure what changed with the depsgraph updates
Box mask crashes Blender in sculpt mode
Stack trace:
mul_v3_v3fl(float * r, const float * a, float f) (/home/skim/Projects/blender-git/blender/source/blender/blenlib/intern/math_vector_inline.c:562)
subdiv_ccg_average_inner_face…