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Refactor: Use float3 instead of PBVHVertRef for pivot_vertex
6bb041fb65
Rename pivot_vert, remove initial_pivot_position
a9845c80bd
Merge branch 'main' of projects.blender.org:blender/blender into pivot-vertex-cleanup
c20b8f5d6e
Refactor: Replace SculptBoundaryPreviewEdge with std::pair
e30a1326a4
Fix #124719: Failed assert in old (2.34) testfile
e35e80275a
Cleanup: Formatting
Refactor: Replace SculptBoundaryPreviewEdge with std::pair
Refactor: Replace SculptBoundaryPreviewEdge with std::pair
Best case this optimization that was removed only provided a performance benefit if it just so happened that the active vertex didn't update between brush strokes. If you think this needs further…
Refactor: Replace SculptBoundaryPreviewEdge with std::pair
Ugh, this actually is insufficient. This causes the preview to get glitched out
Cleanup: Reduce usage of initial_vert
Actually, marking this one as WIP, I think this particular position might not be stable & this PR might change behavior
Cleanup: Reduce usage of initial_vert
Sean Kim
created branch boundary-initial-vert-cleanup in Sean-Kim/blender
2024-07-16 01:39:38 +02:00
Cleanup: Use float3 instead of PBVHVertRef for pivot_vertex
Cleanup: Replace SculptBoundaryPreviewEdge with std::pair