Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim pushed to multi-brush-type at Sean-Kim/blender 2024-11-08 08:55:13 +01:00
20d74d3672 WIP: Add support for multiple brush types per tool
5c880a5291 UI: Revert default brush icon to monochrome version
761f075f8d Fix #128280: GPv3: Realize instances doesn't copy grease pencil parameters
320c77b963 Fix #123769: Assert when saving a file with deleted workspaces.
4ba30cf82e Fix #129417: Geometry Nodes gizmos don't create keyframes when auto keying is on
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Sean Kim created branch multi-brush-type in Sean-Kim/blender 2024-11-08 08:55:13 +01:00
Sean Kim commented on issue blender/blender#125787 2024-11-08 08:00:33 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

Seems likely that this broke when the brush assets project was merged then

Sean Kim commented on issue blender/blender#125787 2024-11-08 06:39:16 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

If you don't have any other pressing issues to look into that'd be appreciated, otherwise I'll look into this tomorrow. I'll mark this as high severity since it appears to be a regression in general

Sean Kim commented on issue blender/blender#125787 2024-11-08 06:33:14 +01:00
Textures don't load for brushes when using "Use Relative Paths" option

Were you able to confirm if 4.2.3 had the issue @Alaska ?

Sean Kim closed pull request blender/blender#127895 2024-11-08 02:58:58 +01:00
Fix #127872: Expose image undo calls to python.
Sean Kim commented on pull request blender/blender#127895 2024-11-08 02:58:55 +01:00
Fix #127872: Expose image undo calls to python.

@ChengduLittleA Just tidying up the sculpt board; this seems like it can be closed since you made a new PR, feel free to reopen it if you think it's still needed

Sean Kim commented on issue blender/blender#116458 2024-11-08 02:55:41 +01:00
Sculpt: Clay strip sculpts on back face when front face only is turned on

@JulienKaspar I think this is probably safe to close now that the z-axis patch has been merged, unless you think there are further areas we should keep track of related specifically to the…

Sean Kim pushed to main at blender/blender 2024-11-07 22:21:27 +01:00
7262146c1f Merge branch 'blender-v4.3-release'
5c880a5291 UI: Revert default brush icon to monochrome version
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Sean Kim deleted branch correct-icons from Sean-Kim/blender 2024-11-07 22:14:28 +01:00
Sean Kim merged pull request blender/blender#129934 2024-11-07 22:14:24 +01:00
UI: Revert default brush icon to monochrome version
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-11-07 22:14:23 +01:00
5c880a5291 UI: Revert default brush icon to monochrome version
Sean Kim commented on issue blender/blender#129267 2024-11-07 21:37:02 +01:00
Missing brush thumbnails in sculpt asset shelf in large asset library

Seems like this can be confirmed for now then based on the previous comments, so I'll label this as such

Sean Kim commented on issue blender/blender#128659 2024-11-07 21:30:12 +01:00
The new Paint tool in Sculpt mode doesn't filter brushes with the Smear type

Briefly talked about this in chat, bumping this up to high priority for now since we want to try and tackle it before the release. I have some ideas of how we could achieve this in the time remaining

Sean Kim closed issue blender/blender#129991 2024-11-07 21:26:40 +01:00
Spacing between "Jobs" and "Donate" is too narrow in website header
Sean Kim commented on issue blender/blender#129991 2024-11-07 21:26:34 +01:00
Spacing between "Jobs" and "Donate" is too narrow in website header

This is probably best reported over in the blender-org

Sean Kim closed issue blender/blender#129989 2024-11-07 21:19:37 +01:00
Brush Thumbnail refreshes after every undo
Sean Kim commented on issue blender/blender#129989 2024-11-07 21:19:33 +01:00
Brush Thumbnail refreshes after every undo

Closing as a duplicate, thanks for finding and linking the original @cl3m3c7

Sean Kim commented on pull request blender/blender#129990 2024-11-07 21:10:38 +01:00
GPv3: Add back Alt constraint to lines

Not something that I think needs to be fixed with this PR specifically, but just for context there are a few other places that use the snapping behavior like the mentioned `paint_stroke_line_constr…