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Sculpt: Extend refactor to change multires in brushes
Is there a way for us to remove the if here and just convert hidden[offset] into the appropriate value? Not sure if it would have a significant impact on performance in the Mask brush.
Sculpt: Extend refactor to change multires in brushes
Is the idea here from switching away from BKE_pbvh_get_grid_key
to the raw BKE_subdiv_ccg_key_top_level
to make way for removing more data from the PBVH?
Refactor: Sculpt: Use return value instead of reference for orig_data
Sculpt: Add stroke stabilization to lasso tools
WIP: Refactor: Remove extra node mark calls
WIP: Refactor: Remove extra node mark calls
Closing this, since we aren't moving in this direction for the overall brush refactor.
Fix: Prevent debug assert when switching to Sculpt Mode
Fix: Prevent debug assert when switching to Sculpt Mode
Closing this - Any changes that I would propose to make as cleanup here would probably be in separate commits or other PRs.
WIP: Refactor: Remove extra node mark calls
Makes sense, wasn't sure which direction we were going here in terms of abstraction; I suppose the larger idea for push_undo_nodes
is to also move the undo steps along with the node marking, right?
WIP: Refactor: Remove extra node mark calls
Sean Kim
created branch refactor-remove-positions-update in Sean-Kim/blender
2024-06-26 01:26:00 +02:00
Refactor: Use return value instead of reference for orig_data