Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim created pull request blender/blender-manual#104839 2024-06-25 01:25:04 +02:00
Sculpt: Fix: Correct Polyline mask section
Sean Kim pushed to fix-mask-tools.rst at Sean-Kim/blender-manual 2024-06-25 01:24:34 +02:00
0a3be429f2 Sculpt: Fix: Correct Polyline mask section
01aa6bfc59 Sculpt: Create gesture tool and mask gesture pages
49b0e7c344 Extensions: update command line arguments
a9a286405b Cleanup: wrap lines, correct syntax
21d83898e7 Extensions: Split server generation in its own set of pages
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Sean Kim created branch fix-mask-tools.rst in Sean-Kim/blender-manual 2024-06-25 01:24:34 +02:00
Sean Kim pushed to main at blender/blender-manual 2024-06-25 00:17:30 +02:00
0128129097 Merge branch 'blender-v4.2-release'
01aa6bfc59 Sculpt: Create gesture tool and mask gesture pages
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Sean Kim pushed to blender-v4.2-release at blender/blender-manual 2024-06-25 00:14:29 +02:00
01aa6bfc59 Sculpt: Create gesture tool and mask gesture pages
Sean Kim deleted branch consolidate-mask from Sean-Kim/blender-manual 2024-06-25 00:11:57 +02:00
Sean Kim merged pull request blender/blender-manual#104838 2024-06-25 00:11:56 +02:00
Sculpt: Create gesture tool and mask gesture pages
Sean Kim approved blender/blender#123671 2024-06-25 00:03:23 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

Mainly style nitpicks here; did a comparison with the corresponding functions and didn't spot any issues.

Sean Kim commented on pull request blender/blender#123671 2024-06-25 00:03:22 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

One area that I think the code in sculpt_brush_test_clipping is better than this refactored section is the collection of related attributes inside SculptBrushTest - maybe it's worth having a struct here specifically for mirror_symmetry_pass, radial_symmetry_pass, and symm_rot_mat_inv? I don't feel as strongly about rv3d and v3d being included.

Sean Kim commented on pull request blender/blender#123671 2024-06-25 00:03:21 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

Nit:

Sean Kim commented on pull request blender/blender#123671 2024-06-25 00:03:20 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

Nit:

Sean Kim commented on pull request blender/blender#123671 2024-06-25 00:03:19 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

Nit:

Sean Kim commented on pull request blender/blender#123671 2024-06-25 00:03:18 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

Nit: Same organizational nit as above.

Sean Kim commented on pull request blender/blender#123671 2024-06-25 00:03:17 +02:00
Sculpt: Refactor distance falloff, clipping, and brush strength

Nit: I'd put this after the other BKE_brush_curve_strength declaration so that we don't separate the overloads, probably worth adding a small docstring here too.

Sean Kim pushed to main at blender/blender 2024-06-24 22:59:17 +02:00
d863785775 Merge branch 'blender-v4.2-release'
2cc6de8f7e Fix #123574: Automask area normal causes garbled meshes
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Sean Kim deleted branch fix-123574 from Sean-Kim/blender 2024-06-24 22:57:27 +02:00
Sean Kim closed issue blender/blender#123574 2024-06-24 22:57:24 +02:00
Regression: Mesh Filter with Area Automasking causes odd artifacts
Sean Kim merged pull request blender/blender#123697 2024-06-24 22:57:20 +02:00
Fix #123574: Automask area normal causes garbled meshes
Sean Kim pushed to blender-v4.2-release at blender/blender 2024-06-24 22:57:20 +02:00
2cc6de8f7e Fix #123574: Automask area normal causes garbled meshes
Sean Kim commented on pull request blender/blender#123697 2024-06-24 22:55:03 +02:00
Fix #123574: Automask area normal causes garbled meshes

Ugh, I always miss that option - fixing