Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim commented on pull request blender/blender#130254 2024-11-14 04:11:27 +01:00
Fix #110879: Multires relative subdivide navigation subdivides mesh

I have this defaulted to True for backwards compatibility if there are scripts using this, but I think defaulting to False probably makes more sense from a design perspective, interested in thoughts here.

Sean Kim commented on pull request blender/blender#130254 2024-11-14 04:11:26 +01:00
Fix #110879: Multires relative subdivide navigation subdivides mesh

I added this as a hidden property because it feels like it would lead to a confusing experience if users messed around with it, it doesn't seem necessary to expose

Sean Kim created pull request blender/blender#130254 2024-11-14 04:07:19 +01:00
Fix #110879: Multires relative subdivide navigation subdivides mesh
Sean Kim created branch subdivide-set-op in Sean-Kim/blender 2024-11-14 04:03:05 +01:00
Sean Kim pushed to subdivide-set-op at Sean-Kim/blender 2024-11-14 04:03:05 +01:00
3f5968ad86 Fix #110879: Multires relative subdivide navigation subdivides mesh
Sean Kim commented on pull request blender/blender#130253 2024-11-14 03:32:22 +01:00
Subdiv: Warn when no object is selected for subdivision_set

I think there's an argument that could be made here for the operator automatically selecting the object that's currently in Sculpt mode, but I wasn't sure if that would be unexpected from a…

Sean Kim created pull request blender/blender#130253 2024-11-14 03:29:51 +01:00
Subdiv: Warn when no object is selected for subdivision_set
Sean Kim pushed to warn-not-selected at Sean-Kim/blender 2024-11-14 03:28:49 +01:00
ea2ef57646 Subdiv: Warn when no object is selected for subdivision_set
6b7ba4c726 Refactor: Sculpt: Avoid storing extra undo data on geometry_push
9396c8f388 Workbench: Replace usage of legacy GLSL libraries by new ones
c6e7cdbc57 Merge branch 'blender-v4.3-release'
8f200d96b2 Fix: Nodes: group edit button unintentionally drawn on NodeCustomGroup
Compare 2280 commits »
Sean Kim deleted branch gpv3-reproject from Sean-Kim/blender 2024-11-14 03:00:57 +01:00
Sean Kim deleted branch fix-127910-gpv3-bake from Sean-Kim/blender 2024-11-14 03:00:42 +01:00
Sean Kim deleted branch fix-remesh-multithread from Sean-Kim/blender 2024-11-14 03:00:35 +01:00
Sean Kim deleted branch fix-enhance-details from Sean-Kim/blender 2024-11-14 03:00:21 +01:00
Sean Kim deleted branch fix-gpv3-brush-radius from Sean-Kim/blender 2024-11-14 03:00:16 +01:00
Sean Kim deleted branch fix-texture-load-relative-path from Sean-Kim/blender 2024-11-14 03:00:10 +01:00
Sean Kim deleted branch remove-extra-undo-data-geometry-push from Sean-Kim/blender 2024-11-14 02:08:15 +01:00
Sean Kim merged pull request blender/blender#129828 2024-11-14 02:08:03 +01:00
Refactor: Sculpt: Avoid storing extra undo data on geometry_push
Sean Kim pushed to main at blender/blender 2024-11-14 02:08:03 +01:00
6b7ba4c726 Refactor: Sculpt: Avoid storing extra undo data on geometry_push
Sean Kim commented on pull request blender/blender#130248 2024-11-14 00:50:26 +01:00
Fix #128798: Face corner normals cache not tagged dirty in sculpt undo

I don't understand why we do this if !tag_update - is it because in the tag_update case we dont have a mesh.runtime->corner_normals_cache to worry about?