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Fix #129448: Undoing face set changes produces artifacts on dense mesh
Sean Kim
created branch fix-129448-face-set-artifacts in Sean-Kim/blender
2024-10-28 21:45:41 +01:00
c68c4374cc
Fix #129448: Undoing face set changes produces artifacts on dense mesh
1dd6cdb172
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
98cae94f6b
Fix potential out of bounds read in UTF8 string length calculation
259611ca4f
AUTHORS: add 1 new author
1a872e69f3
Fix terminating the EGL connection without a valid display
Sculpt: Crash after reverting
Voxel Remesh
with a mesh with a armature
@HooglyBoogly Yeah, conceptually I think removing BKE_sculpt_update_object_for_edit
makes sense here. I came to a similar conclusion that we'd either need to change stuff inside it or remove the…
Sculpt: Crash after reverting
Voxel Remesh
with a mesh with a armature
Caused by 726fd7365d8891378963225d353fedb6c22b9d11
Sculpt: Crash after reverting
Voxel Remesh
with a mesh with a armature
Broke between a34b0e17d624
~ eb6b96e70c9f
Blender 4.2.3 Sculpt Mode | "Error : EXCEPTION_ACCESS_VIOLATION" | Voxel Remeshing Causes Crash Randomly But Often
I'm able to replicate this in both 4.2.3 and 4.1.1 on Mac
Sculpting on a mesh with a deform modifier & shape key cannot be undone under certain circumstances
Returning to this after some time away, I thought I was able to replicate this on a mesh without a shape key, hence the change in title, but I'm not able to do so anymore. It appears to specificall…
Cleanup: Remove dead code
71b9238703
Merge branch 'blender-v4.3-release'
1dd6cdb172
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim
deleted branch fix-129334-multires-pbvh-build from Sean-Kim/blender
2024-10-25 20:18:01 +02:00
Sculpt: Multires face material index is inconsistent across "sculpt" levels