Block a user
Fix #110879: Multires relative subdivide navigation subdivides mesh
I have this defaulted to True
for backwards compatibility if there are scripts using this, but I think defaulting to False
probably makes more sense from a design perspective, interested in thoughts here.
Fix #110879: Multires relative subdivide navigation subdivides mesh
I added this as a hidden property because it feels like it would lead to a confusing experience if users messed around with it, it doesn't seem necessary to expose
Fix #110879: Multires relative subdivide navigation subdivides mesh
Subdiv: Warn when no object is selected for subdivision_set
I think there's an argument that could be made here for the operator automatically selecting the object that's currently in Sculpt mode, but I wasn't sure if that would be unexpected from a…
Subdiv: Warn when no object is selected for subdivision_set
ea2ef57646
Subdiv: Warn when no object is selected for subdivision_set
6b7ba4c726
Refactor: Sculpt: Avoid storing extra undo data on geometry_push
9396c8f388
Workbench: Replace usage of legacy GLSL libraries by new ones
c6e7cdbc57
Merge branch 'blender-v4.3-release'
8f200d96b2
Fix: Nodes: group edit button unintentionally drawn on NodeCustomGroup
Sean Kim
deleted branch fix-texture-load-relative-path from Sean-Kim/blender
2024-11-14 03:00:10 +01:00
Sean Kim
deleted branch remove-extra-undo-data-geometry-push from Sean-Kim/blender
2024-11-14 02:08:15 +01:00
Refactor: Sculpt: Avoid storing extra undo data on geometry_push
Fix #128798: Face corner normals cache not tagged dirty in sculpt undo
I don't understand why we do this if !tag_update
- is it because in the tag_update
case we dont have a mesh.runtime->corner_normals_cache
to worry about?