Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-10-28 22:52:57 +01:00
f408531b9b Fix #129448: Undoing face set changes produces artifacts on dense mesh
Sean Kim created pull request blender/blender#129487 2024-10-28 21:48:03 +01:00
Fix #129448: Undoing face set changes produces artifacts on dense mesh
Sean Kim created branch fix-129448-face-set-artifacts in Sean-Kim/blender 2024-10-28 21:45:41 +01:00
Sean Kim pushed to fix-129448-face-set-artifacts at Sean-Kim/blender 2024-10-28 21:45:41 +01:00
c68c4374cc Fix #129448: Undoing face set changes produces artifacts on dense mesh
1dd6cdb172 Fix #129334: Multires displays incorrectly in Sculpt mode with materials
98cae94f6b Fix potential out of bounds read in UTF8 string length calculation
259611ca4f AUTHORS: add 1 new author
1a872e69f3 Fix terminating the EGL connection without a valid display
Compare 10 commits »
Sean Kim commented on issue blender/blender#129448 2024-10-28 21:44:43 +01:00
Face Set Undo Leaves Visual Artifacts on High-Density Meshes

Will have a fix shortly

Sean Kim pushed to main at Sean-Kim/.profile 2024-10-28 00:20:02 +01:00
c3fc223e16 Update reports/2024.md
Sean Kim commented on issue blender/blender#129428 2024-10-28 00:10:51 +01:00
Sculpt: Crash after reverting Voxel Remesh with a mesh with a armature

@HooglyBoogly Yeah, conceptually I think removing BKE_sculpt_update_object_for_edit makes sense here. I came to a similar conclusion that we'd either need to change stuff inside it or remove the…

Sean Kim commented on issue blender/blender#129428 2024-10-27 08:43:35 +01:00
Sculpt: Crash after reverting Voxel Remesh with a mesh with a armature

Caused by 726fd7365d8891378963225d353fedb6c22b9d11

Sean Kim commented on issue blender/blender#129428 2024-10-27 07:23:59 +01:00
Sculpt: Crash after reverting Voxel Remesh with a mesh with a armature

Broke between a34b0e17d624 ~ eb6b96e70c9f

Sean Kim commented on issue blender/blender#129425 2024-10-27 07:00:22 +01:00
Blender 4.2.3 Sculpt Mode | "Error : EXCEPTION_ACCESS_VIOLATION" | Voxel Remeshing Causes Crash Randomly But Often

I'm able to replicate this in both 4.2.3 and 4.1.1 on Mac

Sean Kim commented on issue blender/blender#128859 2024-10-25 22:30:14 +02:00
Sculpting on a mesh with a deform modifier & shape key cannot be undone under certain circumstances

Returning to this after some time away, I thought I was able to replicate this on a mesh without a shape key, hence the change in title, but I'm not able to do so anymore. It appears to specificall…

Sean Kim deleted branch remove-extra-return from Sean-Kim/blender 2024-10-25 20:19:53 +02:00
Sean Kim merged pull request blender/blender#129391 2024-10-25 20:19:49 +02:00
Cleanup: Remove dead code
Sean Kim pushed to main at blender/blender 2024-10-25 20:19:48 +02:00
af4974dfaa Cleanup: Remove dead code
Sean Kim pushed to main at blender/blender 2024-10-25 20:19:11 +02:00
71b9238703 Merge branch 'blender-v4.3-release'
1dd6cdb172 Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Compare 2 commits »
Sean Kim deleted branch fix-129334-multires-pbvh-build from Sean-Kim/blender 2024-10-25 20:18:01 +02:00
Sean Kim closed issue blender/blender#129334 2024-10-25 20:17:58 +02:00
Sculpt: Multires face material index is inconsistent across "sculpt" levels