Block a user
Sculpt: Refactor distance falloff, clipping, and brush strength
Mainly style nitpicks here; did a comparison with the corresponding functions and didn't spot any issues.
Sculpt: Refactor distance falloff, clipping, and brush strength
One area that I think the code in sculpt_brush_test_clipping
is better than this refactored section is the collection of related attributes inside SculptBrushTest
- maybe it's worth having a struct here specifically for mirror_symmetry_pass
, radial_symmetry_pass
, and symm_rot_mat_inv
? I don't feel as strongly about rv3d
and v3d
being included.
Sculpt: Refactor distance falloff, clipping, and brush strength
Nit: Same organizational nit as above.
Sculpt: Refactor distance falloff, clipping, and brush strength
Nit: I'd put this after the other BKE_brush_curve_strength
declaration so that we don't separate the overloads, probably worth adding a small docstring here too.
d863785775
Merge branch 'blender-v4.2-release'
2cc6de8f7e
Fix #123574: Automask area normal causes garbled meshes
Regression: Mesh Filter with Area Automasking causes odd artifacts
Fix #123574: Automask area normal causes garbled meshes
Fix #123574: Automask area normal causes garbled meshes
2777ea383f
Fix #123574: Automask area normal causes garbled meshes
4bde68cdd6
Cycles: Compress GPU kernels to reduce file size
cf73897690
Extensions: add HTML generation to the "server-generate" command
fc3e0507cc
Extensions: development functionality to mark all & clear marks
1ba06956e7
Extensions: support platform & version from URL parameters
Regression: Sculpt mode tools not using the sculpt cursor
Fix #122856: Sculpt trim and filter tools do not show brush cursor