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Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
I find it a bit difficult to actually explain and wrap my head around why this code works and the previous code doesn't.
Intuitively, I expected the local face_indices
array to be equivalent…
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim
created branch fix-129334-multires-pbvh-build in Sean-Kim/blender
2024-10-25 10:02:16 +02:00
Cleanup: Remove dead code
021c78937f
Cleanup: Remove dead code
7a45c89d7c
Merge branch 'blender-v4.3-release'
420a54a9e4
Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
5a6ee9e636
Merge branch 'blender-v4.3-release'
70a7704641
Merge branch 'blender-v4.3-release'
Sculpt: Multires face material index is inconsistent across "sculpt" levels
Ok, I've isolated the problem down to the fact that the material index partitioning works, but for some reason when we convert from faces -> grids we are jumbling up the elements somehow, causing…
7a45c89d7c
Merge branch 'blender-v4.3-release'
420a54a9e4
Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
Sean Kim
deleted branch fix-129373-sculpt-asset-shelf from Sean-Kim/blender
2024-10-24 23:17:44 +02:00
Default sculpt asset shelf has a non-existant
Cloth
catagory
Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
The new Paint tool in Sculpt mode doesn't filter brushes with the Smear type
Looked into this briefly, doesn't seem to be a quick fix; we can only define a single brush_type
per toolbar entry (see: bToolRef_Runtime
) and we need to be able to say this tool accepts both…
Cleanup: Avoid writing sculpt session runtime pointer to files
Whoops, forgot to actually approve this.