Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim deleted branch fix-boundary-mesh-radius-falloff from Sean-Kim/blender 2024-11-11 20:02:58 +01:00
Sean Kim closed issue blender/blender#130101 2024-11-11 20:02:54 +01:00
Sculpt Mode: Boundary brush radius broken on mesh without Multires
Sean Kim merged pull request blender/blender#130154 2024-11-11 20:02:50 +01:00
Fix #130101: Boundary brush radius uses incorrect initial value
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-11-11 20:02:50 +01:00
009fb327ee Fix #130101: Boundary brush radius uses incorrect initial value
Sean Kim commented on pull request blender/blender#129990 2024-11-11 20:01:54 +01:00
GPv3: Add back Alt constraint to lines

Not for the PR but thanks for the note. Should there be a BLI_math_snapping to store the math functions?

In general yeah I think something like BLI_math_snapping would be good for it,…

Sean Kim approved blender/blender#129901 2024-11-11 19:32:34 +01:00
Refactor: Sculpt: Shape key deformation consistency & deduplication

Seems generally reasonable to me; I think this consolidates the code well. I didn't do a lot of manual testing here, but I verified that we didn't regress and reintroduce the bug mentioned in #126199

Sean Kim created pull request blender/blender#130154 2024-11-11 18:58:08 +01:00
Fix #130101: Boundary brush radius uses incorrect initial value
Sean Kim created branch fix-boundary-mesh-radius-falloff in Sean-Kim/blender 2024-11-11 18:56:28 +01:00
Sean Kim pushed to fix-boundary-mesh-radius-falloff at Sean-Kim/blender 2024-11-11 18:56:28 +01:00
3b3376e70b Fix #130101: Boundary brush radius uses incorrect initial value
Sean Kim commented on issue blender/blender#130098 2024-11-11 18:56:00 +01:00
Blender crashes in sculpt mode while using the sample detail tool on another object

Just as a note here - while this won't crash anymore, this has likely never behaved in the way one would expect with an eyedropper; it is only able to sample from the currently active sculpt object

Sean Kim closed issue blender/blender#130093 2024-11-11 18:27:11 +01:00
Assign Shortcut to Brush in Sculpt Mode Causes Crash
Sean Kim commented on issue blender/blender#130093 2024-11-11 18:27:07 +01:00
Assign Shortcut to Brush in Sculpt Mode Causes Crash

Closing for now then; feel free to reopen or create a new issue if you can reproduce this again.

Sean Kim approved blender/blender#130142 2024-11-11 16:53:53 +01:00
Fix #130098: Sculpt sample detail operator crash on failure

This seems reasonable - only thought I had was if we want to use the "last active vertex" that was introduced for the expand operator, but I'm on the fence as to whether that's as important here. I think in this case it's valid to just cancel the operation

Sean Kim pushed to main at Sean-Kim/.profile 2024-11-10 23:13:06 +01:00
1264ef8d3a Update reports/2024.md
Sean Kim commented on pull request blender/blender#130058 2024-11-09 03:00:33 +01:00
Fix #125787: Relative texture paths do not work with brush assets

Wasn't entirely certain who to tag for review for this, just took a stab in the dark since Brecht is still on sabbatical and he worked on the code being modified here

Sean Kim created pull request blender/blender#130058 2024-11-09 02:39:15 +01:00
Fix #125787: Relative texture paths do not work with brush assets
Sean Kim created branch fix-texture-load-relative-path in Sean-Kim/blender 2024-11-09 02:36:38 +01:00
Sean Kim pushed to fix-texture-load-relative-path at Sean-Kim/blender 2024-11-09 02:36:38 +01:00
d32b5d6e38 Fix #125787: Relative texture paths do not work with brush assets