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Sculpt: Add increase / decrease visibility operator
Good ideas overall. I'll try a few approaches and see what gets some performance gains.
Sculpt: Add increase / decrease visibility operator
Yeah, I think that's probably fine here - I separated it out into a new enum
because I was considering if this would be expanded like other Filter operators, but I think that change can happen…
Cleanup: Remove unncessary prefixes in sculpt_face_set.cc
Sculpting -> Box-Trim on "Hi"-Poly/Voxelcount extremely slow / crashing Blender
This is unfortunately a known issue with blender's trim tools - see #84229 for more details. In the upcoming 4.2 release, a different boolean solver option is provided which is a fair bit faster…
Fix #95419: Sculpt: Invert visible hides all faces with Multires modifier
Just a nit, PR title format for this would probably be better as something like
Fix #95419: Avoid changing vert index on multires visibility
4067359a1c
Update after latest merge from main
fe529dc5d1
Merge branch 'main' of projects.blender.org:blender/blender into hide-show-grow-shrink
31560ca26a
Cleanup: Shorten & cleanup names in paint_mask.cc
1456dafa27
Windows: Use COM smart pointers in WASAPI plugin
e30893e3c2
Fix #121410: Break liboverride hierarchies on Scene IDs.
Cleanup: Shorten & cleanup names in paint_mask.cc
Cleanup: Shorten & cleanup names in paint_mask.cc