Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim pushed to bit-group-vector-copy at Sean-Kim/blender 2024-05-21 03:47:46 +02:00
628af000ca BLI: Add BitGroupVector copy constructor
Sean Kim created branch bit-group-vector-copy in Sean-Kim/blender 2024-05-21 03:47:46 +02:00
Sean Kim commented on pull request blender/blender#120282 2024-05-21 00:57:23 +02:00
Sculpt: Add increase / decrease visibility operator

Good ideas overall. I'll try a few approaches and see what gets some performance gains.

Sean Kim commented on pull request blender/blender#120282 2024-05-21 00:56:25 +02:00
Sculpt: Add increase / decrease visibility operator

I'll pull this out into a separate PR.

Sean Kim commented on pull request blender/blender#120282 2024-05-21 00:55:55 +02:00
Sculpt: Add increase / decrease visibility operator

Yeah, I think that's probably fine here - I separated it out into a new enum because I was considering if this would be expanded like other Filter operators, but I think that change can happen…

Sean Kim deleted branch face-set-cleanup from Sean-Kim/blender 2024-05-18 22:18:57 +02:00
Sean Kim pushed to main at blender/blender 2024-05-18 22:18:54 +02:00
99505b58e9 Cleanup: Remove unncessary prefixes in sculpt_face_set.cc
Sean Kim merged pull request blender/blender#121895 2024-05-18 22:18:54 +02:00
Cleanup: Remove unncessary prefixes in sculpt_face_set.cc
Sean Kim pushed to main at blender/blender-developer-docs 2024-05-18 07:28:47 +02:00
dc13d1e529 Update docs/release_notes/4.2/sculpt.md
Sean Kim commented on issue blender/blender#121931 2024-05-18 07:07:56 +02:00
Sculpting -> Box-Trim on "Hi"-Poly/Voxelcount extremely slow / crashing Blender

This is unfortunately a known issue with blender's trim tools - see #84229 for more details. In the upcoming 4.2 release, a different boolean solver option is provided which is a fair bit faster…

Sean Kim commented on pull request blender/blender#121929 2024-05-18 01:01:39 +02:00
Fix #95419: Sculpt: Invert visible hides all faces with Multires modifier

Just a nit, PR title format for this would probably be better as something like

Fix #95419: Avoid changing vert index on multires visibility
Sean Kim pushed to face-set-cleanup at Sean-Kim/blender 2024-05-18 00:40:34 +02:00
7894ae47fb PR feedback
Sean Kim commented on pull request blender/blender#120282 2024-05-17 19:31:59 +02:00
Sculpt: Add increase / decrease visibility operator
Sean Kim pushed to hide-show-grow-shrink at Sean-Kim/blender 2024-05-17 19:31:30 +02:00
4067359a1c Update after latest merge from main
fe529dc5d1 Merge branch 'main' of projects.blender.org:blender/blender into hide-show-grow-shrink
31560ca26a Cleanup: Shorten & cleanup names in paint_mask.cc
1456dafa27 Windows: Use COM smart pointers in WASAPI plugin
e30893e3c2 Fix #121410: Break liboverride hierarchies on Scene IDs.
Compare 1015 commits »
Sean Kim deleted branch mask-cleanup from Sean-Kim/blender 2024-05-17 18:47:43 +02:00
Sean Kim pushed to main at blender/blender 2024-05-17 18:47:41 +02:00
31560ca26a Cleanup: Shorten & cleanup names in paint_mask.cc
Sean Kim merged pull request blender/blender#121896 2024-05-17 18:47:41 +02:00
Cleanup: Shorten & cleanup names in paint_mask.cc
Sean Kim commented on pull request blender/blender#121896 2024-05-17 00:06:25 +02:00
Cleanup: Shorten & cleanup names in paint_mask.cc
Sean Kim created pull request blender/blender#121896 2024-05-17 00:06:00 +02:00
Cleanup: Shorten & cleanup names in paint_mask.cc