Block a user
Fix: Ensure correct list formatting for toolbar.blend section
26f3918d47
Fix: Ensure correct list formatting for toolbar.blend section
dda062beb3
Python Module: Update to use Python 3.11
0d2c4d4ea0
Update docs/release_notes/4.2/nodes_physics.md
7bcee09243
Update docs/release_notes/4.2/cycles.md
bcefa58bcf
Update docs/release_notes/4.2/cycles.md
Sean Kim
created branch fix-toolbar-blend in Sean-Kim/blender-developer-docs
2024-04-30 17:01:55 +02:00
Sculpt: Add Line Trim tool
I am not getting expected behaviour from this build. Using the line trim tool in sculpt mode gives me a cut line on parts of the mesh. Check the attached video
Very strange behavior... I'll…
Sculpt: Add increase / decrease visibility operator
Regarding the multires functionality, I thought I had it working in the build before requesting review initially, but a change I did in the meantime must have broken it. I'll take a look at it…
Create thread isolated version of
threading::parallel_for
Regression: Box Hide occasionally causes artifacts
Adding this
for (PBVHNode *node : nodes.slice(range)) {
std::stringstream msg;
msg << std::this_thread::get_id() << "\t" << node << "\t" << &new_hide << std::endl;
…
Regression: Box Hide occasionally causes artifacts
Adding this assert into paint_hide.cc
in vert_hide_update
shows the problem I think.
threading::EnumerableThreadSpecific<Vector<bool>> all_new_hide;
threading::parallel_for(nodes.i…
Regression: Box Hide occasionally causes artifacts
Running with a debugger gets this particular block as triggering the assert:
vert_hide_update(*object, nodes, [&](const Span<int> verts, MutableSpan<bool> hide) {
for (const int i :…
Box Hide occasionally causes artifacts
Refactor: Invert return value of array_utils::indexed_data_equal
ae43a355c2
Refactor: Invert return value of array_utils::indexed_data_equal
cff532e134
VSE: Implement Snapping to Markers
5644a0c621
Fix: EEVEE-Next: Sphere probe disregard the custom parallax checkbox
8d740b6ea3
Cleanup: DRW: Remove unused legacy function
2babe2d678
Fix: EEVEE-Next: Volume objects gets incorrectly culled
Cleanup: Fix function comments in BKE_mesh.hh
cff532e134
VSE: Implement Snapping to Markers
5644a0c621
Fix: EEVEE-Next: Sphere probe disregard the custom parallax checkbox
8d740b6ea3
Cleanup: DRW: Remove unused legacy function
2babe2d678
Fix: EEVEE-Next: Volume objects gets incorrectly culled
a652543568
Tests: Compositor: add bilinear and bicubic tests
Fix #120761: Tag all PBVH nodes for needing a visibility update when using hide tools
I agree with not requiring visibility updates outside of
vert_hide_update
. But I don't think option 2 requires that.vert_hide_update
would just contain a second loop over nodes and would…