Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-11-04 18:28:44 +01:00
ac4570dd55 Fix: Potential data corruption with face set updates
Sean Kim merged pull request blender/blender#129770 2024-11-04 18:28:44 +01:00
Fix: Potential data corruption with face set updates
Sean Kim commented on issue blender/blender#129778 2024-11-04 18:03:33 +01:00
Smear brush type in sculpt mode switches to Brush tool instead of Paint tool

Can confirm - I believe this is related to #128659

Sean Kim commented on issue blender/blender#129801 2024-11-04 17:51:05 +01:00
Undo in Sculpt Mode also undoes color attribute switching

Can confirm behavior all the way back to 3.6

Sean Kim pushed to main at blender/blender-developer-docs 2024-11-04 17:40:09 +01:00
af37fccdd3 Sculpt: Remove and update defunct PBVH information
Sean Kim commented on issue blender/blender#129527 2024-11-04 17:13:20 +01:00
3D Brush Cursor strength visualization does not update if use_unified_strength is active

@shreyaspranav There's no one currently working on this, feel free to make a PR

Sean Kim commented on pull request blender/blender#129770 2024-11-04 05:36:25 +01:00
Fix: Potential data corruption with face set updates
Sean Kim created pull request blender/blender#129770 2024-11-04 05:36:11 +01:00
Fix: Potential data corruption with face set updates
Sean Kim pushed to fix-face-set-tls at Sean-Kim/blender 2024-11-04 05:34:47 +01:00
5e65056e91 Fix: Potential data corruption with face set updates
02571da35f PyDoc: correct GPUIndexBuf doc-string & exception
41ec8a6d44 Fix errors calling tool set operators without a space
3bab869c0d Fix BMeshElemSeq.sort(key=None) argument
6ccc786e82 Build: Add Epoxy to OpenSubdiv library build dependencies
Compare 10 commits »
Sean Kim created branch fix-face-set-tls in Sean-Kim/blender 2024-11-04 05:34:47 +01:00
Sean Kim commented on pull request blender/blender#129740 2024-11-04 01:55:40 +01:00
Build: Add Epoxy to OpenSubdiv library build dependencies

Yeah, it’s not urgent for them by any means, it just might help with debugging or testing patches on LTS versions.

Sean Kim pushed to main at Sean-Kim/.profile 2024-11-04 00:16:57 +01:00
56b7046fb6 Update reports/2024.md
Sean Kim pushed to main at Sean-Kim/.profile 2024-11-04 00:15:50 +01:00
e2fe7a7887 Update reports/2024.md
Sean Kim pushed to main at blender/blender 2024-11-04 00:08:41 +01:00
2c5eabca73 Merge branch 'blender-v4.3-release'
43bbd9fd2d Fix: Paint: Unified strength value should be off by default
Compare 2 commits »
Sean Kim deleted branch fix-default-unified-strength from Sean-Kim/blender 2024-11-04 00:07:49 +01:00
Sean Kim merged pull request blender/blender#129711 2024-11-04 00:07:45 +01:00
Fix: Paint: Unified strength value should be off by default
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-11-04 00:07:44 +01:00
43bbd9fd2d Fix: Paint: Unified strength value should be off by default
Sean Kim commented on pull request blender/blender#129740 2024-11-04 00:04:02 +01:00
Build: Add Epoxy to OpenSubdiv library build dependencies

@Brainzman Could this be cherry-picked to 4.3 and put on the backport list for 4.2 (maybe 3.6 as well?)

Sean Kim commented on pull request blender/blender#129704 2024-11-02 22:54:13 +01:00
Fix #129425: Using Voxel Remesh in sculpt mode can crash

True, I think I actually encountered this when working on some other changes outside of this PR related to full geometry pushes. I'll change this PR to modify geometry_push instead