Block a user
Sculpt: Crash after reverting
Voxel Remesh
with a mesh with a armature
Caused by 726fd7365d8891378963225d353fedb6c22b9d11
Sculpt: Crash after reverting
Voxel Remesh
with a mesh with a armature
Broke between a34b0e17d624
~ eb6b96e70c9f
Blender 4.2.3 Sculpt Mode | "Error : EXCEPTION_ACCESS_VIOLATION" | Voxel Remeshing Causes Crash Randomly But Often
I'm able to replicate this in both 4.2.3 and 4.1.1 on Mac
Sculpting on a mesh with a deform modifier & shape key cannot be undone under certain circumstances
Returning to this after some time away, I thought I was able to replicate this on a mesh without a shape key, hence the change in title, but I'm not able to do so anymore. It appears to specificall…
Cleanup: Remove dead code
71b9238703
Merge branch 'blender-v4.3-release'
1dd6cdb172
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim
deleted branch fix-129334-multires-pbvh-build from Sean-Kim/blender
2024-10-25 20:18:01 +02:00
Sculpt: Multires face material index is inconsistent across "sculpt" levels
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
I find it a bit difficult to actually explain and wrap my head around why this code works and the previous code doesn't.
Intuitively, I expected the local face_indices
array to be equivalent…
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim
created branch fix-129334-multires-pbvh-build in Sean-Kim/blender
2024-10-25 10:02:16 +02:00