Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim created pull request blender/blender#129392 2024-10-25 10:04:44 +02:00
Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim pushed to fix-129334-multires-pbvh-build at Sean-Kim/blender 2024-10-25 10:03:49 +02:00
e7d0667b36 Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim pushed to fix-129334-multires-pbvh-build at Sean-Kim/blender 2024-10-25 10:02:16 +02:00
576b0c6638 Fix #129334: Multires displays incorrectly in Sculpt mode with materials
Sean Kim created branch fix-129334-multires-pbvh-build in Sean-Kim/blender 2024-10-25 10:02:16 +02:00
Sean Kim commented on pull request blender/blender#129391 2024-10-25 07:39:52 +02:00
Cleanup: Remove dead code
Sean Kim created pull request blender/blender#129391 2024-10-25 07:39:41 +02:00
Cleanup: Remove dead code
Sean Kim pushed to remove-extra-return at Sean-Kim/blender 2024-10-25 07:39:00 +02:00
021c78937f Cleanup: Remove dead code
7a45c89d7c Merge branch 'blender-v4.3-release'
420a54a9e4 Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
5a6ee9e636 Merge branch 'blender-v4.3-release'
70a7704641 Merge branch 'blender-v4.3-release'
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Sean Kim created branch remove-extra-return in Sean-Kim/blender 2024-10-25 07:39:00 +02:00
Sean Kim commented on issue blender/blender#129334 2024-10-25 02:11:59 +02:00
Sculpt: Multires face material index is inconsistent across "sculpt" levels

Ok, I've isolated the problem down to the fact that the material index partitioning works, but for some reason when we convert from faces -> grids we are jumbling up the elements somehow, causing…

Sean Kim pushed to main at blender/blender 2024-10-24 23:19:02 +02:00
7a45c89d7c Merge branch 'blender-v4.3-release'
420a54a9e4 Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
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Sean Kim deleted branch fix-129373-sculpt-asset-shelf from Sean-Kim/blender 2024-10-24 23:17:44 +02:00
Sean Kim closed issue blender/blender#129373 2024-10-24 23:17:42 +02:00
Default sculpt asset shelf has a non-existant Cloth catagory
Sean Kim merged pull request blender/blender#129387 2024-10-24 23:17:38 +02:00
Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-10-24 23:17:37 +02:00
420a54a9e4 Fix #129373: Invalid "Cloth" asset shelf category appears in Sculpt mode
Sean Kim commented on issue blender/blender#128659 2024-10-24 23:09:04 +02:00
The new Paint tool in Sculpt mode doesn't filter brushes with the Smear type

Looked into this briefly, doesn't seem to be a quick fix; we can only define a single brush_type per toolbar entry (see: bToolRef_Runtime) and we need to be able to say this tool accepts both…

Sean Kim approved blender/blender#129233 2024-10-24 22:28:01 +02:00
Cleanup: Avoid writing sculpt session runtime pointer to files

Whoops, forgot to actually approve this.

Sean Kim commented on pull request blender/blender-assets#12 2024-10-24 22:25:07 +02:00
Cleanup: Add note about updating default enabled catalogs

Don't know if there's a better place for this than inside the .cats.txt file, but I figure this is probably worth documenting somewhere.

Sean Kim created pull request blender/blender-assets#12 2024-10-24 22:24:14 +02:00
Cleanup: Add note about updating default enabled catalogs
Sean Kim pushed to default-enabled-blendfile at Sean-Kim/blender-assets 2024-10-24 22:22:27 +02:00
912c2ae36c Cleanup: Add note about updating default enabled catalogs
a77fa5bdc8 Added new catalogs for better sorting.
f8c9448c22 Updated various thumbnails.
88f1a1caf7 Changed 'Cloth' catalog name to 'Simulation'
9dfd0a171f Essentials: New and updated brush essentials
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