Block a user
Refactor: Sculpt: Remove PBVHVertRef usage for PaintCursorContext
Sean Kim
created branch refactor-prev-active-vert-ref in Sean-Kim/blender
2024-09-19 02:03:29 +02:00
Refactor: Sculpt: Remove PBVHVertRef usage in sculpt_expand.cc
Sean Kim
created branch remove-last-expand-pbvhvertref in Sean-Kim/blender
2024-09-19 01:45:16 +02:00
ead6df5a1c
Refactor: Sculpt: Remove PBVHVertRef usage in sculpt_expand.cc
aa5385f648
Fix: Interactive Docking modal operator re-run glitch
6385296e56
Fix #127651: Properly load generated UDIM image tiles in Cycles
3ca97f8c5c
Fix #127671: Multiplane scrape causes parts of mesh to disappear
00aedc065b
Fix: Mask from Cavity did not call
.finish
after applying mask
"Smear Multires Displacement"-brush: areas suddenly disappear
"Smear Multires Displacement"-brush: areas suddenly disappear
Interesting, I'm no longer able to reproduce this on a recent build (Sept 17th), given that & the fact that the file was in a weird state from the missing .btx
file, I'm going to close this…
Sculpt: using scrape multiplane brush causes part of the mesh to disappear
Sean Kim
deleted branch fix-127671-multiplane-scrape from Sean-Kim/blender
2024-09-18 23:37:25 +02:00
Fix #127671: Multiplane scrape causes parts of mesh to disappear
Crash after editing multi-user mesh data with two scenes open
Updated the main post of this one to summarize current state, as it is unlikely this issue will be fixed in the immediate future. The next steps are clear, but will simply take a lot of effort.
Fix: Mask from Cavity did not call `.finish` after applying mask
Fix #127671: Multiplane scrape causes parts of mesh to disappear