Block a user
Sculpt: Extract deformation position data and logic to a class
I don't mind getting his opinion on this, though I'm curious why you're against it in this case. I understand it can add boilerplate if stuff ends up needing access anyways, but to me this data…
GPv3: Add Bake Grease Pencil Animation operator
I assume you meant frame - frame_start
to avoid doing modulo on a negative? But yes, I agree this is better.
Sculpt: Extract deformation position data and logic to a class
I think it makes it more obvious to people reading it for the first time what the relevant / likely usages of the struct
are, even if it's not important that we hide these particular internals,…
Sculpt: Extract deformation position data and logic to a class
Overall looks good, just a few minor things
Sculpt: Extract deformation position data and logic to a class
I didn't validate this everywhere, just a casual look over the other files - I think we can make everything but eval
private, right?
Sculpt: Extract deformation position data and logic to a class
Missing whatever the end of this comment was intended to be
6a59f6d48d
Merge branch 'main' of projects.blender.org:blender/blender into specialize-pose-chain-fk-init
0c02840a46
Fix: Incorrect debug assert in
average_data_grids
8c98fcc1f1
Fix: Grease pencil vertex paint brush tool not showing
d28956ab99
Tools: Add BPY tool definition option for brush type
12fe0dd0cf
Anim: make action/slot assignment code more generic
Sean Kim
deleted branch fix-average-multires-assert from Sean-Kim/blender
2024-09-16 20:52:07 +02:00
Fix: Incorrect debug assert in `average_data_grids`
Fix: Incorrect debug assert in
average_data_grids
246b5b7afd
Fix: Incorrect debug assert for multires data average
22cf74d23b
Cleanup: Use C++ Array for dependent shape key data
5c792e429f
Fix #127638: Crash switching to wireframe with custom bone shape
0d9ab189d1
Fix: #126524: Overlay: Missing loose geometry wireframe with sub-D mesh
d300098ee5
Fix #125093: Cycles: oneAPI: transparent shadows opaque when bounces>=1024
Sculpt: Assert while using Face Set gesture tool on Multires mesh