Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim created pull request blender/blender#127589 2024-09-13 19:10:15 +02:00
Fix #127576: Crash in Sculpt mode when using Sample Color off mesh
Sean Kim pushed to fix-127576-sample-crash at Sean-Kim/blender 2024-09-13 19:08:05 +02:00
9336d0475b Fix #127576: Crash in Sculpt mode when using Sample Color off mesh
50770bd8f5 GPv3: Add support for transform object origin.
ffb5226944 Overlay-Next: Edit Mesh: Weight display
1d3613e75c Overlay-Next: Particle Edit
eaad744c7f GPv3: Operators for Normalize active and Normalize all vertex groups
Compare 10 commits »
Sean Kim created branch fix-127576-sample-crash in Sean-Kim/blender 2024-09-13 19:08:04 +02:00
Sean Kim opened issue blender/blender#127585 2024-09-13 18:12:32 +02:00
Asset shelf filtering doesn't do anything
Sean Kim deleted branch unused-var-cleanup from Sean-Kim/blender 2024-09-13 17:58:15 +02:00
Sean Kim pushed to main at blender/blender 2024-09-13 17:58:12 +02:00
bb97d651aa Cleanup: Remove unused variable
Sean Kim merged pull request blender/blender#127584 2024-09-13 17:58:12 +02:00
Cleanup: Remove unused variable
Sean Kim created pull request blender/blender#127584 2024-09-13 17:57:35 +02:00
Cleanup: Remove unused variable
Sean Kim created branch unused-var-cleanup in Sean-Kim/blender 2024-09-13 17:53:27 +02:00
Sean Kim pushed to unused-var-cleanup at Sean-Kim/blender 2024-09-13 17:53:27 +02:00
5606508db2 Cleanup: Remove unused variable
50770bd8f5 GPv3: Add support for transform object origin.
ffb5226944 Overlay-Next: Edit Mesh: Weight display
1d3613e75c Overlay-Next: Particle Edit
eaad744c7f GPv3: Operators for Normalize active and Normalize all vertex groups
Compare 10 commits »
Sean Kim approved blender/blender#127495 2024-09-13 16:36:37 +02:00
Fix: Sculpt Scale tool adds up scale with non-uniform object scaling

Minor question from my side, but this seems like a reasonable change to me otherwise.

Sean Kim commented on pull request blender/blender#127495 2024-09-13 16:36:36 +02:00
Fix: Sculpt Scale tool adds up scale with non-uniform object scaling

I don't have a lot of context on this code - is there a reason why we wouldn't want to apply the same normalization to td->mtx since they are both sourced from the same place?

Sean Kim deleted branch init-face-sets-cleanup from Sean-Kim/blender 2024-09-13 07:19:23 +02:00
Sean Kim merged pull request blender/blender#127545 2024-09-13 07:19:19 +02:00
Cleanup: Sculpt: Various changes for face sets IK chain initialization
Sean Kim pushed to main at blender/blender 2024-09-13 07:19:18 +02:00
8dcef4838e Cleanup: Sculpt: Various changes for face sets IK chain initialization
Sean Kim pushed to init-face-sets-cleanup at Sean-Kim/blender 2024-09-13 06:24:27 +02:00
b12086ec54 make format
Sean Kim created pull request blender/blender#127545 2024-09-13 05:49:32 +02:00
Cleanup: Sculpt: Various changes for face sets chain initialization