Block a user
Fix #127576: Crash in Sculpt mode when using Sample Color off mesh
9336d0475b
Fix #127576: Crash in Sculpt mode when using Sample Color off mesh
50770bd8f5
GPv3: Add support for transform object origin.
ffb5226944
Overlay-Next: Edit Mesh: Weight display
1d3613e75c
Overlay-Next: Particle Edit
eaad744c7f
GPv3: Operators for Normalize active and Normalize all vertex groups
Asset shelf filtering doesn't do anything
Cleanup: Remove unused variable
Cleanup: Remove unused variable
5606508db2
Cleanup: Remove unused variable
50770bd8f5
GPv3: Add support for transform object origin.
ffb5226944
Overlay-Next: Edit Mesh: Weight display
1d3613e75c
Overlay-Next: Particle Edit
eaad744c7f
GPv3: Operators for Normalize active and Normalize all vertex groups
Fix: Sculpt Scale tool adds up scale with non-uniform object scaling
Minor question from my side, but this seems like a reasonable change to me otherwise.
Fix: Sculpt Scale tool adds up scale with non-uniform object scaling
I don't have a lot of context on this code - is there a reason why we wouldn't want to apply the same normalization to td->mtx
since they are both sourced from the same place?
Cleanup: Sculpt: Various changes for face sets IK chain initialization
Cleanup: Sculpt: Various changes for face sets chain initialization