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Cleanup: Sculpt: Various changes for Pose brush FK initialization
Sean Kim
deleted branch pose-face-sets-topology-cleanup from Sean-Kim/blender
2024-09-13 01:08:54 +02:00
Cleanup: Sculpt: Various changes for pose brush topology chain init
Cleanup: Sculpt: Various changes for pose brush topology chain init
Sean Kim
created branch pose-face-sets-topology-cleanup in Sean-Kim/blender
2024-09-13 00:31:07 +02:00
Cleanup: Sculpt: Various simplifying changes for Pose brush
d01387f997
Cleanup: Sculpt: Various simplifying changes for Pose brush
dd9b3e4fac
Refactor: Sculpt: Remove vertex to face map from SculptSession
43476712cf
Refactor: Sculpt: Remove SculptSession mesh topology array references
e751b512ce
Refactor: Sculpt: Remove SculptSession Depsgraph pointer
Sculpt: Update BVH node bounds in deformation loops
Good question. The other way around we already do in a few places with this PR applied; in brushes that loop through the same set of nodes multiple times, recalculating the bounds on every…
Sculpt: Update BVH node bounds in deformation loops
General question: Do we ever have a reason to call bke::pbvh::update_node_bounds_*
and not also tag the node for a position update? Or vice versa? If you think this should be tackled separately that's fine.