Block a user
Cleanup: Standardize
StrokeCache
symmetry variable naming
@HooglyBoogly - any strong opinion here on _symmetry
vs _symm
as a prefix? I opted for the longer one, but don't have a strong opinion.
Cleanup: Standardize
StrokeCache
symmetry variable naming
333900d1e0
Cleanup: Standardize
StrokeCache
symmetry variable naming
e0733e0bca
Cleanup: Formatting
2d9a3e2593
Cleanup: Make PBVH tree constructor explicit
44e765bc7c
Fix: Typo in recent node splitting change
d42aec3cf7
Cleanup: Replace raw
float[4]
for math::Quaternion
Multiresolution modifier: Using 'Unsubdivide' while the mesh has faces hidden in edit mode results in Blender freezing completely
Related older issue here: blender/blender#99887
Fix #126633: Unsubdivide hangs with hidden geometry
@DanielBystedt - The main question I have for your with this PR is: Would you expect the visibility state of any particular element to affect the overall unsubdivision operator? To me, it seems…
Fix #126633: Unsubdivide hangs with hidden geometry
Just noting while I remember that this fix, if accepted, should be backported to all previous LTS versions that we are still supporting
Fix #122096: Unsubdivide hangs with hidden geometry
4561d36112
Fix #122096: Unsubdivide hangs with hidden geometry
f40cd831fd
UI: Hide Timeline Scrollbars When Very Short
5eb80b1fa0
Refactor: Eyedropper: Use C++ new/delete allocations.
841669c79e
Anim: Fix library override on action slot
d3c4760617
Cleanup: expand documentation of
Action::assign_id()
Multiresolution modifier: Using 'Unsubdivide' while the mesh has faces hidden in edit mode results in Blender freezing completely
Should have a fix for this up for PR shortly.
Cleanup: Replace raw `float[4]` for `math::Quaternion`
Fix #126713: Sculpting with shape keys produces artifacts