Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim pushed to move-vpaint-data at Sean-Kim/blender 2024-08-29 01:39:03 +02:00
adfb7f7b02 Cleanup: Move vertex paint data out of stroke cache
Sean Kim commented on pull request blender/blender#126902 2024-08-29 00:13:44 +02:00
Cleanup: Standardize StrokeCache symmetry variable naming

@HooglyBoogly - any strong opinion here on _symmetry vs _symm as a prefix? I opted for the longer one, but don't have a strong opinion.

Sean Kim created pull request blender/blender#126902 2024-08-29 00:12:05 +02:00
Cleanup: Standardize StrokeCache symmetry variable naming
Sean Kim pushed to rename-true at Sean-Kim/blender 2024-08-29 00:06:40 +02:00
333900d1e0 Cleanup: Standardize StrokeCache symmetry variable naming
e0733e0bca Cleanup: Formatting
2d9a3e2593 Cleanup: Make PBVH tree constructor explicit
44e765bc7c Fix: Typo in recent node splitting change
d42aec3cf7 Cleanup: Replace raw float[4] for math::Quaternion
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Sean Kim created branch rename-true in Sean-Kim/blender 2024-08-29 00:06:40 +02:00
Sean Kim commented on pull request blender/blender#126900 2024-08-28 22:35:27 +02:00
Fix #126633: Unsubdivide hangs with hidden geometry

@blender-bot package

Sean Kim commented on pull request blender/blender#126900 2024-08-28 22:34:59 +02:00
Fix #126633: Unsubdivide hangs with hidden geometry

@DanielBystedt - The main question I have for your with this PR is: Would you expect the visibility state of any particular element to affect the overall unsubdivision operator? To me, it seems…

Sean Kim commented on pull request blender/blender#126900 2024-08-28 22:31:57 +02:00
Fix #126633: Unsubdivide hangs with hidden geometry

Just noting while I remember that this fix, if accepted, should be backported to all previous LTS versions that we are still supporting

Sean Kim created pull request blender/blender#126900 2024-08-28 22:28:56 +02:00
Fix #122096: Unsubdivide hangs with hidden geometry
Sean Kim pushed to fix-122096 at Sean-Kim/blender 2024-08-28 22:27:35 +02:00
4561d36112 Fix #122096: Unsubdivide hangs with hidden geometry
f40cd831fd UI: Hide Timeline Scrollbars When Very Short
5eb80b1fa0 Refactor: Eyedropper: Use C++ new/delete allocations.
841669c79e Anim: Fix library override on action slot
d3c4760617 Cleanup: expand documentation of Action::assign_id()
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Sean Kim created branch fix-122096 in Sean-Kim/blender 2024-08-28 22:27:35 +02:00
Sean Kim deleted branch rake-cleanup from Sean-Kim/blender 2024-08-28 20:53:25 +02:00
Sean Kim pushed to main at blender/blender 2024-08-28 20:53:22 +02:00
d42aec3cf7 Cleanup: Replace raw float[4] for math::Quaternion
Sean Kim merged pull request blender/blender#126725 2024-08-28 20:53:21 +02:00
Cleanup: Replace raw `float[4]` for `math::Quaternion`
Sean Kim pushed to main at blender/blender 2024-08-28 20:51:35 +02:00
bb97131bb9 Fix #126713: Sculpting with shape keys produces artifacts
Sean Kim deleted branch fix-126713 from Sean-Kim/blender 2024-08-28 20:51:34 +02:00
Sean Kim closed issue blender/blender#126713 2024-08-28 20:51:33 +02:00
Sculpt spiking
Sean Kim merged pull request blender/blender#126803 2024-08-28 20:51:31 +02:00
Fix #126713: Sculpting with shape keys produces artifacts