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Cleanup: Remove sculpt_brush_types.cc
5109d84f97
Cleanup: Remove sculpt_brush_types.cc
d5e591b3dc
Refactor: Sculpt: Add helper function to access all BVH nodes
0ff0e41c62
Cleanup: Sculpt: Remove unnecessary function prefixes in sculpt_pose.cc
fb7496f325
Cleanup: Sculpt: Simplify local function naming in sculpt.cc
c394aa9cea
Cleanup: Add r_ prefix for ED_view3d_global_to_vector
Fix: GPv3: Avoid NaN when reprojecting
After thinking about this more and experimenting a bit with the UI side of things, I think adding the ViewPlane
option may be a mistake. It seems more like an orthogonal concern, since the…
Fix: GPv3: Avoid NaN when reprojecting
Since the change described above seems a bit more involved, I opted to keep this PR as just changing the default case; I'll submit and link another one related to the new DrawingPlacementDepth
…
Fix: Avoid potential UB when reprojecting GP
Cleanup: Break apart `paint_intern.hh`
Fix: GPv3: Avoid NaN when reprojecting
The naming makes more sense with that explanation - I think the path forward here is to create a new enum
DrawingPlacementDepth::ViewPlane
and add explicit support for it in the project
,…
Fix: GPv3: Avoid NaN when reprojecting
I'm not familiar with the flags used in the other constructor, but the reason I swapped this here is due to this case:
else if (align_flag & GP_PROJECT_DEPTH_VIEW) {
depth_ =…
Cleanup: Break apart
paint_intern.hh