Block a user
558f0db392
Cleanup: Break apart
paint_intern.hh
d5e591b3dc
Refactor: Sculpt: Add helper function to access all BVH nodes
0ff0e41c62
Cleanup: Sculpt: Remove unnecessary function prefixes in sculpt_pose.cc
fb7496f325
Cleanup: Sculpt: Simplify local function naming in sculpt.cc
c394aa9cea
Cleanup: Add r_ prefix for ED_view3d_global_to_vector
Cleanup: Add r_ prefix for ED_view3d_global_to_vector
Cleanup: Add r_ prefix for ED_view3d_global_to_vector
Sculpt: Remove duplicate BVH tree positions storage
Looks good, one final comment about the asserts for me
Sculpt: Remove duplicate BVH tree positions storage
Apologies - I thought I submitted this comment on the previous discussion we had; moving it here so it's easier to see. The reason I thought the assert was pointless is that it does the same check as the mesh_topology_count_matches
& then doesn't do any further processing, it just returns out. Similarly in face_normals_cache_eval
Fix: Avoid potential UB when reprojecting GP
Sean Kim
pushed to grease-pencil-bake-object-transform at Sean-Kim/blender
2024-08-22 04:32:36 +02:00
8ee22fcb29
Wire up reprojection
Fix: GPv3: Avoid NaN when reprojecting