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Refactor: Sculpt: Remove dynamic topology edge length from BVH tree
Minor nit: I think conflating the meaning between the two variables (visual display factor vs min / max edge factor) is a bit misleading, but I don't feel particularly strong about this at the moment
Sean Kim
pushed to grease-pencil-bake-object-transform at Sean-Kim/blender
2024-08-21 22:49:27 +02:00
ad20b0ed83
Fix drawing instatiation & index assignment
Sean Kim
pushed to grease-pencil-bake-object-transform at Sean-Kim/blender
2024-08-21 22:31:05 +02:00
Compare 3 commits »
Refactor: Sculpt: Remove dynamic topology edge length from BVH tree
I'd prefer exposing the 0.4f
constant somewhere since it's now no longer localized to a single function & might get missed. I think inside the blender::ed::sculpt_paint::dyntopo
namespace itself makes the most sense to me.
WIP: GPv3: Add Bake Grease Pencil Animation operator
Sean Kim
created branch grease-pencil-bake-object-transform in Sean-Kim/blender
2024-08-21 03:46:02 +02:00
Sean Kim
pushed to grease-pencil-bake-object-transform at Sean-Kim/blender
2024-08-21 03:46:02 +02:00
729f6a2f93
Initial commit
7e0029fb65
Sculpt: Simplify BVH node flag initialization, avoid normals update
a2d8eec834
Cleanup: Reduce indentation in PBVH construction
726315deba
Cleanup: Sculpt: Pass BVH building data as arguments
4870ba5906
Cleanup: Isolate dyntopo detail size call
Cleanup: Isolate dyntopo detail size call
Cleanup: Use enum class and constexpr in sculpt_automask.cc
Cleanup: Use enum class and constexpr in sculpt_automask.cc
This PR is behaving really weirdly; This merged as 858f91b2aa
but no indication of it is shown here
b970fb5da3
Merge branch 'main' of projects.blender.org:blender/blender into cleanup-automasking-enums
858f91b2aa
Cleanup: Use enum class and constexpr in sculpt_automask.cc
1ba82ed139
Cleanup: Spelling
0277ad127a
Cleanup: Reduce indentation in mesh separate operator
fa9aa5eab3
Cleanup: Remove unused variable
Cleanup: Fix missing-declaration error in previous commit
Crash after editing multi-user mesh data with two scenes open
Planning to take a look into this in the coming week or so