Sean Kim Sean-Kim
  • Joined on 2023-12-14
Sean Kim merged pull request blender/blender#129711 2024-11-04 00:07:45 +01:00
Fix: Paint: Unified strength value should be off by default
Sean Kim pushed to blender-v4.3-release at blender/blender 2024-11-04 00:07:44 +01:00
43bbd9fd2d Fix: Paint: Unified strength value should be off by default
Sean Kim commented on pull request blender/blender#129740 2024-11-04 00:04:02 +01:00
Build: Add Epoxy to OpenSubdiv library build dependencies

@Brainzman Could this be cherry-picked to 4.3 and put on the backport list for 4.2 (maybe 3.6 as well?)

Sean Kim commented on pull request blender/blender#129704 2024-11-02 22:54:13 +01:00
Fix #129425: Using Voxel Remesh in sculpt mode can crash

True, I think I actually encountered this when working on some other changes outside of this PR related to full geometry pushes. I'll change this PR to modify geometry_push instead

Sean Kim created pull request blender/blender#129711 2024-11-02 07:55:03 +01:00
Fix: Paint: Unified strength value should be off by default
Sean Kim pushed to fix-default-unified-strength at Sean-Kim/blender 2024-11-02 07:51:03 +01:00
f8de2a1fa9 Fix: Paint: Unified strength value should be off by default
c38484107f Fix #129697: Crash renaming node interface input to empty string
Compare 2 commits »
Sean Kim created branch fix-default-unified-strength in Sean-Kim/blender 2024-11-02 07:51:03 +01:00
Sean Kim pushed to fix-voxel-remesh-crash-129425 at Sean-Kim/blender 2024-11-02 01:45:29 +01:00
0129d2426b Fix: Remesh: Potential data corruption when remeshing
Sean Kim closed pull request blender/blender#129703 2024-11-02 01:44:11 +01:00
Fix: Remesh: Potential data corruption when remeshing
Sean Kim commented on pull request blender/blender#129703 2024-11-02 01:44:01 +01:00
Fix: Remesh: Potential data corruption when remeshing

Closing this one in favor of !129704 as they both contribute to crashing

Sean Kim created pull request blender/blender#129704 2024-11-02 01:26:11 +01:00
Fix #129425: Using Voxel Remesh in sculpt mode can crash
Sean Kim created branch fix-voxel-remesh-crash-129425 in Sean-Kim/blender 2024-11-02 01:20:45 +01:00
Sean Kim pushed to fix-voxel-remesh-crash-129425 at Sean-Kim/blender 2024-11-02 01:20:45 +01:00
3745c6040c Fix #129425: Using Voxel Remesh in sculpt mode can crash
Sean Kim commented on pull request blender/blender#129703 2024-11-02 00:27:40 +01:00
Fix: Remesh: Potential data corruption when remeshing
Sean Kim created pull request blender/blender#129703 2024-11-02 00:26:47 +01:00
Fix: Remesh: Potential data corruption when remeshing
Sean Kim created branch fix-remesh-multithread in Sean-Kim/blender 2024-11-02 00:22:47 +01:00
Sean Kim pushed to fix-remesh-multithread at Sean-Kim/blender 2024-11-02 00:22:47 +01:00
25fed15d2b Fix: Remesh: Potential data corruption when remeshing
8151105e24 Fix #129645: Sculpt color attribute popover never active
a859ed1130 Fix: All asset library not refreshed as available libraries change
a641001207 Fix: UI previews don't refresh outside of properties editor
37e35147d8 Fix: PanelType unregister potential use-after-free
Compare 10 commits »
Sean Kim closed issue blender/blender#129700 2024-11-01 23:45:57 +01:00
Undo in Sculpt mode makes UI flicker and glitch out with empty icons