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Fix: Paint: Unified strength value should be off by default
Build: Add Epoxy to OpenSubdiv library build dependencies
@Brainzman Could this be cherry-picked to 4.3 and put on the backport list for 4.2 (maybe 3.6 as well?)
Fix #129425: Using Voxel Remesh in sculpt mode can crash
True, I think I actually encountered this when working on some other changes outside of this PR related to full geometry pushes. I'll change this PR to modify geometry_push
instead
Fix: Paint: Unified strength value should be off by default
f8de2a1fa9
Fix: Paint: Unified strength value should be off by default
c38484107f
Fix #129697: Crash renaming node interface input to empty string
Fix: Remesh: Potential data corruption when remeshing
Fix: Remesh: Potential data corruption when remeshing
Closing this one in favor of !129704 as they both contribute to crashing
Fix #129425: Using Voxel Remesh in sculpt mode can crash
Sean Kim
created branch fix-voxel-remesh-crash-129425 in Sean-Kim/blender
2024-11-02 01:20:45 +01:00
Fix: Remesh: Potential data corruption when remeshing
25fed15d2b
Fix: Remesh: Potential data corruption when remeshing
8151105e24
Fix #129645: Sculpt color attribute popover never active
a859ed1130
Fix: All asset library not refreshed as available libraries change
a641001207
Fix: UI previews don't refresh outside of properties editor
37e35147d8
Fix: PanelType unregister potential use-after-free
Undo in Sculpt mode makes UI flicker and glitch out with empty icons