Block a user
Fix #126330: Crash when using Color Filter
fe02ae80d5
Fix #126330: Crash when using Color Filter
27bc773c0b
Cleanup: Formatting
e04707bf2a
Cleanup: Sculpt: Remove last usage of PBVHVertRef visibility function
70a24258c6
Sculpt: Remove unused positions array copy with some deform modifiers
92d935a205
Build: Ambiguous call to isfinite for MSVC 17.11
Sculpt: Crash when using Color Filter
SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior /Users/seankim/Projects/blender-git/blender/lib/macos_arm64/tbb/include/tbb/parallel_reduce.h:176:19 in
/Library/Developer/CommandLine…
Sculpt: Crash when using Color Filter
Hmm, I don't think its only in that PR build - I'm getting a crash on today's daily (8f996f178604
)
Sean Kim
deleted branch boundary-data-init-refactor from Sean-Kim/blender
2024-08-14 19:35:29 +02:00
Refactor: Simplify boundary::preview_data_init parameters
GPv3: Add ReprojectMode enum and DrawingPlacement constructor
Bit unfortunate that we have to duplicate some of the other constructor, but I guess it's not too bad. Just added a comment about the enum.
I think this can be solved in a follow up commit…
c968300ed3
Account for layer transform like in other constructor
e01cd607d9
Merge branch 'main' of projects.blender.org:blender/blender into gp-drawing-placement
9d04027ab6
Use int8_t over uint8_t
93054f9a0e
Refactor: Sculpt: Move original position restore to brush deform step
3cd26916f4
Cycles render test: Enable OIDN tests
Cleanup: Add int8_t specifier to ED_grease_pencil.hh enum classes
8240915145
Cleanup: Add int8_t specifier to ED_grease_pencil.hh enum classes
593e70dc53
Fix: Geometry Nodes: typo in node description
4f491aca80
Fix #126286: crash when opening blend file with point cache
7207015a58
Fix #125070: Handle "Unit Scale" correctly in the STL and PLY importers
5b75c5b89d
Refactor: Sculpt: Specialize expand operator boundary calculation
GPv3: Add ReprojectMode enum and DrawingPlacement constructor
Actually - I just took a look at the rest of the file; it uses int8_t
for enum class
(InterpolateFlipMode
and InterpolateLayerMode
), should this do the same?