• Joined on 2023-07-18
Seithr commented on issue blender/blender#81089 2023-07-27 12:20:01 +02:00
Pointiness - wrong results with dense mesh and small scale

@Seithr Check this out.

Youtube Video

Thanks for the response but this is not a curvature/pointiness replacement. It's a useful utility to have for…

Seithr commented on issue blender/blender#81089 2023-07-27 10:12:43 +02:00
Pointiness - wrong results with dense mesh and small scale

Has there been any progress on this bug? I often run into this problem, especially on high poly sculpt geo which is a real pain...

I've attached an image below.

Seithr opened issue blender/blender#110389 2023-07-23 01:03:47 +02:00
Cannot bake displacement on multiple objects at once
Seithr commented on issue blender/blender#68889 2023-07-19 00:56:29 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Hey Danial, thanks for the detailed reply.

  1. Unfortunately the current implementation of align rotation doesn't solve the issue. It seems using the "geometry" method of the tool only takes…
Seithr commented on issue blender/blender#72984 2023-07-18 23:15:14 +02:00
Undo Sculpt operation also switches brush unexpectedly

Can confirm this is a common issue for me in 3.6 when sculpting. Its a horrible bug as you have to create a brand new scene in order to get rid of it.

I have attached a scene with the…

Seithr commented on issue blender/blender#68889 2023-07-18 07:31:55 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Hey Chris, Thanks for the response and links.

I have to disagree about the suggestion of the X/Y packing alignment being an unwrap issue. I agree the unwrap should have this option by…

Seithr opened issue blender/blender#110229 2023-07-18 05:19:05 +02:00
Stitch tool only works on separate islands
Seithr opened issue blender/blender#110226 2023-07-18 04:21:37 +02:00
Constrain Unfold to X/Y axis
Seithr commented on issue blender/blender#68889 2023-07-18 03:26:09 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Hello! First, I really love the improvements on the packer tool.

Here are the most important issues I feel need addressing in future:

  1. It doesn't the ability to force packing vertically…
Seithr commented on issue blender/blender#78395 2023-07-18 03:13:00 +02:00
Unwrap to same bounding box in UV space

Hey all, wondering what the progress is on this feature. Would save a lot of headache, not having to redo texel density / layout every time you unfold.

Thanks!