Block a user
Resolution of cropped region render has unexpected X value rounding
@mano-wii , sorry, I forgot to add another test file, where it was floored by render. Report was updated.
I think plain round()
is what user expects, so [279, 778] for "crop_render"
Resolution of cropped region render has unexpected X value rounding
VSE: changing export framerate shortens strip duration
The video is 1 second, so the video is shortened to 30 frames when you change to 30 In my opinion this is strange behavior, because it is impossible to do slow motion transitions. Such way…
VSE: changing export framerate shortens strip duration
Particle Instance modifier updates sloppy unless unborn particles are displayed
VSE: Gaussian Blur gives wrong RGBA values for pure white, at fractional blur sizes
@aras_p for example X:17, Y:9 integer combination also fails for me.
VSE: Gaussian Blur gives wrong RGBA values for pure white
VSE: retiming doesn't work good during speed-up transition
Mask shape is incorrect after scaling with numerical input
Custom normals are different after mesh duplication in edit mode
Apply rotation also applies scale, if scale is zero
Dope Sheet: channels re-order is limited if channel group is selected
Global Z axis is inverted in specific .blend file
Bone viewport name is bold and blurry
Looks like black shadowing is fixed (tested in 4.2.2-rc+v42.b8a7be04877a)
Solid shading transparency removes visibility of non-mesh objects
I'd say the intended workflow for this use case is to set the viewport to wire instead of using a fully transparent material.
Unfortunately, material preview ignores…
Solid shading transparency removes visibility of non-mesh objects
Bevel harden normals are different between nearly identical meshes
Bevel modifiers order affects normals hardening
Mask modifier alters custom normals
Shading is differently displayed in Edit and Object modes