Serge Lyatin SergeL
  • Joined on 2016-04-29
Serge Lyatin commented on issue blender/blender#129800 2024-11-04 18:33:15 +01:00
Resolution of cropped region render has unexpected X value rounding

@mano-wii , sorry, I forgot to add another test file, where it was floored by render. Report was updated.

I think plain round() is what user expects, so [279, 778] for "crop_render"

Serge Lyatin opened issue blender/blender#129800 2024-11-04 14:44:35 +01:00
Resolution of cropped region render has unexpected X value rounding
Serge Lyatin commented on issue blender/blender#129403 2024-10-27 09:00:26 +01:00
VSE: changing export framerate shortens strip duration

The video is 1 second, so the video is shortened to 30 frames when you change to 30 In my opinion this is strange behavior, because it is impossible to do slow motion transitions. Such way…

Serge Lyatin opened issue blender/blender#129403 2024-10-25 21:06:02 +02:00
VSE: changing export framerate shortens strip duration
Serge Lyatin opened issue blender/blender#129367 2024-10-24 10:59:43 +02:00
Particle Instance modifier updates sloppy unless unborn particles are displayed
Serge Lyatin commented on issue blender/blender#129325 2024-10-22 21:20:36 +02:00
VSE: Gaussian Blur gives wrong RGBA values for pure white, at fractional blur sizes

@aras_p for example X:17, Y:9 integer combination also fails for me.

Serge Lyatin opened issue blender/blender#129325 2024-10-22 13:42:49 +02:00
VSE: Gaussian Blur gives wrong RGBA values for pure white
Serge Lyatin opened issue blender/blender#129226 2024-10-18 20:18:17 +02:00
VSE: retiming doesn't work good during speed-up transition
Serge Lyatin opened issue blender/blender#129223 2024-10-18 19:38:42 +02:00
Mask shape is incorrect after scaling with numerical input
Serge Lyatin opened issue blender/blender#128308 2024-09-28 23:04:06 +02:00
Custom normals are different after mesh duplication in edit mode
Serge Lyatin opened issue blender/blender#128247 2024-09-27 13:39:40 +02:00
Apply rotation also applies scale, if scale is zero
Serge Lyatin opened issue blender/blender#128246 2024-09-27 13:13:08 +02:00
Dope Sheet: channels re-order is limited if channel group is selected
Serge Lyatin opened issue blender/blender#128052 2024-09-24 09:04:39 +02:00
Global Z axis is inverted in specific .blend file
Serge Lyatin commented on issue blender/blender#120365 2024-09-23 17:49:22 +02:00
Bone viewport name is bold and blurry

Looks like black shadowing is fixed (tested in 4.2.2-rc+v42.b8a7be04877a)

Serge Lyatin commented on issue blender/blender#127974 2024-09-23 13:50:43 +02:00
Solid shading transparency removes visibility of non-mesh objects

@pragma37

I'd say the intended workflow for this use case is to set the viewport to wire instead of using a fully transparent material.

Unfortunately, material preview ignores…

Serge Lyatin opened issue blender/blender#127974 2024-09-22 11:25:01 +02:00
Solid shading transparency removes visibility of non-mesh objects
Serge Lyatin opened issue blender/blender#127946 2024-09-21 10:10:05 +02:00
Bevel harden normals are different between nearly identical meshes
Serge Lyatin opened issue blender/blender#127945 2024-09-21 09:58:43 +02:00
Bevel modifiers order affects normals hardening
Serge Lyatin opened issue blender/blender#127943 2024-09-21 09:47:22 +02:00
Mask modifier alters custom normals
Serge Lyatin opened issue blender/blender#127766 2024-09-17 16:21:56 +02:00
Shading is differently displayed in Edit and Object modes