Block a user
Sietse Brouwer
created branch gpv3-fix-multiframe-falloff-minmax in SietseB/blender
2024-04-21 11:56:52 +02:00
Sietse Brouwer
pushed to gpv3-fix-multiframe-falloff-minmax at SietseB/blender
2024-04-21 11:56:52 +02:00
67873572d5
Fix: Incorrect multi frame falloff factor due to miscalculation in frame range
821b773d95
FIX #109121: VR: Render controllers only if they are active
8392f69e10
Fix 120863: Update presets with recent rename in EEVEE-Next settings
689fce50bd
Fix #120789: Slowness when using image vectorscope opacity slider
933f74ca02
Anim: Baklava, add Animation data-block to anim filtering code
GPv3: Use multi frame falloff in transform tools
Sietse Brouwer
created branch gpv3-transform-tools-multiframe-falloff in SietseB/blender
2024-04-21 11:08:16 +02:00
Sietse Brouwer
pushed to gpv3-transform-tools-multiframe-falloff at SietseB/blender
2024-04-21 11:08:16 +02:00
388eb59566
Use multi frame falloff in transform tools
adab06bc67
Vulkan: Render graph core
9c8dab6b18
Fix a couple of RNA/UI issues with EEVEE next raytrace options.
6af54b4b1e
Refactor: use IndexRange for loops in graph_draw.cc
06adfcaf38
Cleanup: unused imports
Fix: GPv3: Retrieving drawings for layer returns invalid layer index
@mendio I don't have the rights to revert, we need @PratikPB2123 for that.
But what is the issue in retrieve_editable_drawings_from_layer
?
The definition of MutableDrawingInfo
is…
67063dbea0
Merge branch 'main' into gpv3-weight-paint-tools
3d59514729
EEVEE-Next: Fix discrepancy between lookdev and forward
95996737c3
EEVEE-Next: Remove support for renderpass for forward opaque objects
5b1f5a5aa7
Cleanup: DRW: Remove uneeded dependency of debug shaders on draw_view
d2df694439
EEVEE-Next: DoF: Avoid out of bound access in scatter vertex shader
Fix: GPv3: Retrieving drawings for layer returns invalid layer index
Sietse Brouwer
created branch gpv3-fix-invalid-layer-index in SietseB/blender
2024-04-16 22:40:16 +02:00
ba260841d0
Use layer index in
retrieve_editable_drawings_from_layer()
3d59514729
EEVEE-Next: Fix discrepancy between lookdev and forward
95996737c3
EEVEE-Next: Remove support for renderpass for forward opaque objects
5b1f5a5aa7
Cleanup: DRW: Remove uneeded dependency of debug shaders on draw_view
d2df694439
EEVEE-Next: DoF: Avoid out of bound access in scatter vertex shader
GPv3: Tint tool UI fixes
63a25d80da
Fix: GPv3: For Tint tool, show Grease Pencil color panel (with color palettes)
abc155b0a3
Fix: GPv3: For Tint tool, remove redundant Advanced brush panel from toolbar
9ef576e40a
Fix: GPv3: For Tint tool, add 'Active Layer' switch to toolbar
c4f1c4d882
Fix #120650: crash when using viewer node in curves sculpt mode
abc0bf814f
UI: Fix and improve a few messages
Fix: GPv3: Eraser and Tint tool unaware of stroke positions changed by modifiers
Sietse Brouwer
created branch gpv3-fix-get-deformed-positions in SietseB/blender
2024-04-15 20:06:11 +02:00
Sietse Brouwer
pushed to gpv3-fix-get-deformed-positions at SietseB/blender
2024-04-15 20:06:11 +02:00
9825a58f8a
Remove early return when edit hints are missing
c9c777ddaa
Fix #70114: Cycles: Particle systems missing in headless multiview render
65d9311291
Fix: EEVEE-Next: Shadow Ray accumulation
67582ed337
Fix: MaterialX export of Noise Texture colored for Fac output
e2e6b977a6
Cleanup: Remove pre-SSE4 fallbacks in BLI pixel interpolation functions
eebe52481f
Merge branch 'main' into gpv3-weight-gradient-tool
ed8a97131f
Fix: Typo in asset report message
f7d5ec8661
Refactor: Remove trim variables from SculptSession
8b9743eb40
CMake: Change build flags to use SSE42 if available
0bd6279504
Nodes: Display node label for tooltips on a free reroute
a4126e34bb
Cleanup: After merge with main
49bb0ae9b7
Merge branch 'main' into gpv3-weight-paint-tools
ed8a97131f
Fix: Typo in asset report message
f7d5ec8661
Refactor: Remove trim variables from SculptSession
8b9743eb40
CMake: Change build flags to use SSE42 if available
GPv3: Implementation of sculpt mode tools
Great work! I took a first peek at the tools: they all work smooth and behave as I expected.
GPv3: Implementation of sculpt mode tools
Multi frame editing should be taken into account here, so using something like retrieve_editable_drawings_from_layer()
. But then a version that calculates the multi frame falloff – we don't have that flavour yet in utilities. See retrieve_editable_drawings_with_falloff()
how you could do that.