"smooth by angle" splits edges
I am sorry, I was wrong. I see it is like this in Blender 3.6 as well. I guess I just haven't been using displacement enough to notice this
"smooth by angle" splits edges
Maybe there is some logic behind this, but right now it feels really inconvenient. Can I suggest having an option to not split edges as it feels a bit silly right now having this problem every time
"smooth by angle" splits edges
I am able to perfectly replicate the error on another computer using the same steps. Using a subdivided cube with shade smooth and the new "smooth by angle" modifier (or just marked sharp I…
"smooth by angle" splits edges