This is a global triangulation, which increases the triangle counts across the entire whole mesh. This is exactly what the Dyntopo should NOT do. Dyntopo is supposed to increase triangle counts…
Did you notice the crash this time (I mean after script execution)?
This is still unanswered.
Before running the script: I clicked the rendering view for…
So at this time, I ran the script, then rendered the scene, and then ran the script again. Here are the messages shown on the system console: ![run system console.jpg](/attachments/2fbc4ffb-2046-4…
I ran the script, then rendered the scene, and then ran the script again. During this process, I did not find any error message. ![run script.jpg](/attachments/f7c320e7-c853-43a1-a0df-bf4a1473bc9…
@PratikPB2123 Hi, I have no idea how to run mesh.validate. Do I just copy and past the code in Blender and click "play" please?
@ChengduLittleA Thank you for your explanation, and now I understand what the purpose of "blender_debug_gpu.cmd" is.
I clicked the rendering view for hundreds of time, and only this time it…
@ChengduLittleA There are numerous crashes which can not be easily reproduced. That is why Blender Foundation developed the debugging tool to diagnose the cause, and this tool is called "blender_de…
@ChengduLittleA The file is not only copyrighted but also too large to provide. Moreover, I can not reproduce the crash. Thanks!
@HooglyBoogly Congratulations! It seems that you have found the real cause. Although the fix may be simple, this is not an easy task. Thank you!
Okay, the cause of the problem is due to my use of an addon. I am going to close this quest, and instead, contact the addon developer. Thanks!
@mano-wii Thank you for your reply.
No matter how I increase the resolution of the original curves, for that [Braid Curves modifier](blender/blender#107061 (comment)…
Thank you so much for improving the Multires modifier! The Spikes seem a long standing issue, and people had been talking about it years ago, such as: https://cgcookie.com/community/12027-fixed-h…