Ted Milker Teds
  • Joined on 2016-11-27
Ted Milker commented on issue blender/blender#126665 2024-08-30 19:21:08 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

I saw the same thing, I thought it was working and then it didn't. I think it has something to do with some times not taking into account that both Grid and Increment are set and only one of them…

Ted Milker commented on issue blender/blender#126665 2024-08-30 17:18:33 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

Oh right, Increment is relative to whatever you're moving, it's not a grid at all but it's really easy to forget that. With Increment + Grid it just gets weird when things get misaligned with…

Ted Milker commented on issue blender/blender#71403 2024-08-30 16:49:18 +02:00
Drawing single pixels (pixelart) in Image Paint Mode is impossible

You can solve this to some extent with a square brush curve(absolute pain to setup by hand) and having your zoom match your brush size such that the brush covers a single pixel. It is still not…

Ted Milker commented on issue blender/blender#126665 2024-08-30 16:08:34 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

I think most of the confusion could be eliminated if the displayed grid was aligned with the Object's origin if the Snap Target is set to Increment mode instead of the global zero.

Ted Milker commented on issue blender/blender#26815 2024-08-13 05:33:12 +02:00
I can't keyframe camera Angle (only Focal Length)

@ideasman42 Could you please revisit this decision? I'd like to set up a Blender scene to match the Field of View of a camera from Godot but I can't because a driver can't be added to Field of…

Ted Milker commented on pull request blender/blender#122778 2024-07-24 20:57:27 +02:00
Core: Change portable install folder to portable/

@brecht Why don't "portable" zip downloads include this folder automatically? Has always been a source of confusion in my experience when people think they're setting up a portable version but…

Ted Milker commented on issue blender/blender#120230 2024-04-04 01:51:01 +02:00
Smooth by Angle Usability Improvements

But another idea that might make users happier would be: have a "global bottom modifier" stack that is applied below every object (or every Mesh object?).

I like this idea but what about a…

Ted Milker commented on pull request blender/blender#118026 2024-02-10 19:11:37 +01:00
Python tool set/unset Handlers

Something like this is exactly what I need for an Edit WorkSpaceTool that I'm developing so I can determine when someone activates or deactivates the tool. Right now, Blender's tool system…

Ted Milker commented on pull request blender/blender#117912 2024-02-08 02:11:54 +01:00
Adds operator handlers to operators.

This doesn't perfectly match the handler behavior I'd like to see for switching to/from a WorkSpaceTool but it's better than a timer that I currently have to use. I hope this is merged.