I see this is an open issue for the last two years. Is it still true that the rigid body system has no active dev at the moment?
That does seem to be the issue, apart from I've noticed that I need to move any appended simulation objects before they will activate...but that is probably best saved for another bug report.
I'…
Hi Richard, I'm not sure I fully understand what you are suggesting I change to the test. I looked into my file and saw it started at frame 1, so I moved the playhead to frame 0 and set that as…
I don't think so, there are many issues with the dependency graph at the moment. A simple cloth simulation will throw up tons of errors similar to that on it's own and cloth sims should definitely…
By moving the metaball into the correct collection (part of my instruction set), it drops the dependency cycles down from 9 to 1.
Sadly, I can't find a way to instance metaballs without having…