- https://www.youtube.com/@TheRedWaxPolice
- Joined on
2018-05-21
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@Nika-Kutsniashvili Since the Option to transform only the sculpt pivot is not available yet in sculpt mode, I'd say yes, it would be…
Coming from other software, I'd say 2 for render is fine... In fact, most software use 2 for viewport as well... So, if anything, I'd change the viewport default to 2 to match the render, like…
There's no confusion. The settings in the header are global settings (affects all brushes etc)... The ones in the brush settings are per brush settings...
Like, if you want to have…
Something weird is happening here... I was able to confirm, the icon wasn't there when I first tried, but then blender crashed and now the icon is showing up lol...
I can confirm...
In build from few days ago it was working fine: blender-4.0.0-alpha+main.7c636c170273-windows.amd64-release
I reported a similar bug #111295 and it was fixed already.. Try the latest blender version...
Yes, probably. But we don't have enough information atm to conclude that 😅
Hmm... I also saw this report #112214 and it seems like the error is the same as this one here, and the other…
Not sure. Hardware/GPU is different in both reports
It seems like this issue is affecting a wide variety of hardware.. 🤔
This is supposed to be fixed... 🤔 Try the latest build... https://builder.blender.org/download/daily/
Hi... the crash seems to be fixed, but that "normal" display glitch is still happening on the first stroke... I made a separate report just in case #111698
I can reproduce the crash...
Also sometimes there is a "mesh draw corruption" before the crash...
<video controls="" src="https://media.discordapp.net/attachments/587761956526751784/114514389…