Change the default Subsurf Viewport Level from 1 to 2 #114108

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Raimund Klink wants to merge 2 commits from Raimund58/blender:raimund58-patch-1 into main

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This is a PR to change the default value of the Subdivision Surface Modifier.

We frequently get users who wonder why their scene is unrenderable because everything was fine in the Viewport.
On certain meshes, the RAM difference between level 1 and 2 is HUGE.

Currently, it is not "What you see is what you get". Instead, it is "What you see is crashing for some unknown reason if you try to render."
(Blender doesn't tell you what object (modifier) needed too much RAM, causing an "Out of RAM error")

An alternative to #114163

This is a PR to change the default value of the Subdivision Surface Modifier. We frequently get users who wonder why their scene is unrenderable because everything was fine in the Viewport. On certain meshes, the RAM difference between level 1 and 2 is HUGE. Currently, it is not "What you see is what you get". Instead, it is "What you see is crashing for some unknown reason if you try to render." (Blender doesn't tell you what object (modifier) needed too much RAM, causing an "Out of RAM error") An alternative to https://projects.blender.org/blender/blender/pulls/114163
Raimund Klink added 1 commit 2023-10-24 15:42:19 +02:00
Iliya Katushenock added this to the Modeling project 2023-10-24 15:47:03 +02:00
Raimund Klink requested review from Pablo Vazquez 2023-10-24 15:50:35 +02:00
Raimund Klink requested review from Campbell Barton 2023-10-24 15:50:35 +02:00
Raimund Klink requested review from Howard Trickey 2023-10-24 15:50:36 +02:00
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Tagging Pablo for UI and Campbell and Howard as modeling module.

Tagging Pablo for UI and Campbell and Howard as modeling module.
First-time contributor

Coming from other software, I'd say 2 for render is fine...
In fact, most software use 2 for viewport as well...
So, if anything, I'd change the viewport default to 2 to match the render, like most software...

Coming from other software, I'd say 2 for render is fine... In fact, most software use 2 for viewport as well... So, if anything, I'd change the viewport default to 2 to match the render, like most software...
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Contributor

I'm okay with that, too.
I just want to prevent a rude awakening.

I'm okay with that, too. I just want to prevent a rude awakening.
Raimund Klink added 1 commit 2023-10-25 08:42:39 +02:00
Raimund Klink changed title from Change the default Subsurf Render Level from 2 to 1 to Change the default Subsurf Viewport Level from 1 to 2 2023-10-25 08:43:11 +02:00
First-time contributor

Please don't change the default viewport to 2. Blender can just barely keep up with 1 as the default on more complex models right now, and increasing it with 4 times more tris is going to cause a lot more crashes and slowdowns when adding modifers. I know many other industry-standard software defaults to 2, but they also have subdivision that is way faster then Blenders. I think it's better to change the render to 1 by default, like it was originally.

Please don't change the default viewport to 2. Blender can just barely keep up with 1 as the default on more complex models right now, and increasing it with 4 times more tris is going to cause a lot more crashes and slowdowns when adding modifers. I know many other industry-standard software defaults to 2, but they also have subdivision that is way faster then Blenders. I think it's better to change the render to 1 by default, like it was originally.
Campbell Barton refused to review 2023-10-31 23:39:18 +01:00

Note, while we don't have strict rules for these things, changing defaults is often not especially helpful:

See: https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project

Mainly because changing defaults is more of a design decision than something developers aren't able to do.
While it's always possible we need to re-evaluate design decisions, forcing others to discuss opinionated design decisions using the PR's distracts from other developments, from the response to !114163 it seems like it may be best leaving this as-is.

Note, while we don't have strict rules for these things, changing defaults is often not especially helpful: See: https://wiki.blender.org/wiki/Developer_Intro/Advice#Pick_a_Project Mainly because changing defaults is more of a design decision than something developers aren't able to do. While it's always possible we need to re-evaluate design decisions, forcing others to discuss opinionated design decisions using the PR's distracts from other developments, from the response to !114163 it seems like it may be best leaving this as-is.
Author
Contributor

Too bad, I would have liked to have seen the levels equated.
But I understand if this is not the right place.

Too bad, I would have liked to have seen the levels equated. But I understand if this is not the right place.
Raimund Klink closed this pull request 2023-11-03 13:44:20 +01:00

Pull request closed

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Reference: blender/blender#114108
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