ThinkingPolygons ThinkingPolygons
  • Joined on 2018-10-03
ThinkingPolygons commented on issue blender/blender#110616 2023-07-31 05:49:07 +02:00
Sculpt Pivot Position is Reset when Exiting the Sculpt Mode

@JosephEagar I saw D9450 seems to be passing eventually, I think I can make a patch for latest main if you don't have anything against the…

ThinkingPolygons commented on issue blender/blender#110616 2023-07-30 18:12:59 +02:00
Sculpt Pivot Position is Reset when Exiting the Sculpt Mode

Yes, the patch is on the old site, but it's still accessible... Sculpt: Option to transform only the sculpt pivot Just needs someone to take…

ThinkingPolygons commented on issue blender/blender#109773 2023-07-30 17:51:23 +02:00
Creating UV Maps from Face Sets

@Chris_Blackbourn any updates on this mate?

ThinkingPolygons commented on issue blender/blender#110616 2023-07-30 17:45:03 +02:00
Sculpt Pivot Position is Reset when Exiting the Sculpt Mode

This has always been like this. Former sculpt developer pablo dobarro once made a patch for proper sculpt pivot manipulation. What happened to it? Died in the old site? That would eliminate all…

ThinkingPolygons commented on issue blender/blender#109773 2023-07-07 14:04:50 +02:00
Creating UV Maps from Face Sets

Why put geometry nodes nodes into this? Wouldn't it be faster if it was some low level code instead of geometry nodes? . Maybe I'm wrong and geometry nodes is better?🤔

@TheRedWaxPolice

ThinkingPolygons commented on issue blender/blender#106996 2023-04-16 19:20:32 +02:00
Crash with symmetrize in sculpt mode

DANG! I just lost a sculpt when tried to symmetrize 😭

ThinkingPolygons commented on pull request blender/blender#106950 2023-04-14 15:37:27 +02:00
Light linking: Changes to address artists feedback

Link linking? 😉