ThinkingPolygons ThinkingPolygons
  • Joined on 2018-10-03
ThinkingPolygons commented on pull request blender/blender#120282 2024-04-29 17:54:27 +02:00
WIP: Sculpt: Add increase / decrease visibility operator

When I tested this build, I noticed that it is only possible to grow/shrink visiblity when the mesh is not using the multires modifier. …

ThinkingPolygons commented on issue blender/blender#80390 2024-04-12 18:38:27 +02:00
Sculpt Mode Gesture Tools

@Sean-Kim hello. i see no plans for the project tools. so just fyi, the sculpt dev branch has working box/lasso project tools already (the line project tool even has an interesting deformation…

ThinkingPolygons commented on pull request blender/blender#119483 2024-04-09 06:20:16 +02:00
Sculpt: Add polyline hide operator

any news on this?

ThinkingPolygons commented on pull request blender/blender#120282 2024-04-05 20:55:28 +02:00
WIP: Sculpt: Add increase / decrease visibility operator

pretty cool. but why not call it "grow visibility" / "shrink visibility" to keep it consistent with the grow/shrink of mask and face sets?

i believe thats how this feature is normally called in…

ThinkingPolygons commented on pull request blender/blender#119988 2024-03-29 11:48:16 +01:00
UI: Open Folder of Recent Items

I don't if it's already the case

@TheRedWaxPolice just tested the feature, and no, the file doesn't show up selected

ThinkingPolygons commented on pull request blender/blender#119988 2024-03-28 04:57:54 +01:00
UI: Open Folder of Recent Items

if the file showed up selected in the explorer/finder, it would be a nice touch...

+1

ThinkingPolygons commented on pull request blender/blender#119988 2024-03-28 00:06:21 +01:00
UI: Open Folder of Recent Items

neat how about go with the super popular "open file location" instead of just "open folder"? sounds more clear imho

ThinkingPolygons commented on pull request blender/blender#118968 2024-03-21 21:04:37 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

I've made another choices, putting linked duplicate on SHIFT + ALT, and changing the mesh operation of SHIFT + ALT to duplicate

Sounds great 👍

I wish someone could run the bot to make a…

ThinkingPolygons commented on pull request blender/blender#119483 2024-03-19 01:30:23 +01:00
Sculpt: Add polyline hide operator

@DanielBystedt the polyline tool is working fine, the lasso tool is not also, the polyline works by clicking to add points, not click and drag

ThinkingPolygons commented on pull request blender/blender#119483 2024-03-14 21:40:06 +01:00
Sculpt: Add polyline hide operator

Just to make sure, to run the tool, Enter also works, right? the gif only shows the "click on first point" method

ThinkingPolygons commented on pull request blender/blender#119140 2024-03-12 04:35:04 +01:00
Sculpt: Add Lasso Hide tool

greetings! whats preventing this from landing?

ThinkingPolygons commented on pull request blender/blender#118968 2024-03-01 17:52:36 +01:00
WIP: Shift Extrude and Duplicate of meshes and objects

Video provided by @ThinkingPolygons

For the record, that video is from the original patch author, I just shared it.

But yes, huge thanks for working on it. This is so intuitive, it will…

ThinkingPolygons opened issue blender/blender#118918 2024-02-29 18:03:54 +01:00
Node editor tweak tool can’t move Reroute nodes
ThinkingPolygons commented on pull request blender/blender#118358 2024-02-19 00:02:39 +01:00
UI Test: Dialog Title Move Hand Cursor

hands are cool, i know, but most of the time when dragging something in blender, the following cursor shows up: ![image](https://projects.blender.org/attachments/50834345-0aaf-4cb3-9505-bb18699386

ThinkingPolygons opened issue blender/blender#118061 2024-02-09 20:20:03 +01:00
Tooltip not resizing to its full content
ThinkingPolygons opened issue blender/blender#117971 2024-02-08 05:07:22 +01:00
Weird lines on the mesh using sculpt color filter
ThinkingPolygons commented on issue blender/blender#117824 2024-02-08 04:54:35 +01:00
Sculpt: Color Filter crash

Best to open a separate report for this 😅

ok

Reason is same that I mentioned in previous comment

i dont fully understand what you mean in your previous comment tbh

ThinkingPolygons commented on issue blender/blender#117824 2024-02-07 16:26:29 +01:00
Sculpt: Color Filter crash

@lichtwerk i mean, a crash after undoing and redoing seems pretty serious to me.

additionally, i just spotted another issue. following the steps in the first post to reproduce the crash, if…

ThinkingPolygons commented on issue blender/blender#117824 2024-02-07 14:20:26 +01:00
Sculpt: Color Filter crash

i was going to report that bug. glad i did a search before. but whats going on, crashes are not high priority anymore? new rules?

ThinkingPolygons commented on pull request blender/blender#117921 2024-02-06 23:52:35 +01:00
UI: Use "Okay" instead of "OK"

Why? And what is unusual about it?

i dont remember seeing confirmation dialogs out there using the "okay" word, they use "ok" most of time. so using "okay" is unusual