forked from blender/blender
Threedio's playground for Blender coding
Sean Kim
fbf95a05d5
* Use `float3` where possible * Adjust names, introduce a utility `struct` to represent the accumulation happening in the method * Remove dead code * Use `std::queue` instead of custom hand-written queue working on a `Vector` * Apply `const` where possible * Use C++ math library Pull Request: blender/blender#127212 |
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.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
lib | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
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