forked from blender/blender
The official Blender project repository.
Charles Wardlaw
72a85d976a
This commit adds the ability to import USD Shape primitives (Gprims). They are imported as Blender Meshes using the USD API to convert, so that they appear the same as they would in other applications. USD Shapes are important in many workflows, particularly in gaming, where they are used for stand-in geometry or for collision primitives. Pull Request #104707 |
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doc | ||
extern | ||
intern | ||
release | ||
source | ||
tests | ||
.arcconfig | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
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.gitignore | ||
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CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
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