That's of course entirely not how this works.
And I know that all too well. I'm not new to coding or to open source, not by a long shot.
I wish it were true that changing anything in…
But they can only fix problems they are aware of.
Which is, of course, why I filed this issue in the first place. To me that's not "lobbying", as you put it. It's just reporting.
You…
But to get that changed you'd need to lobby the animation module
To put it bluntly, I shouldn't have to lobby *anyone*. This is a regression that will break a lot of projects, no matter…
I appreciate the effort, Martin. I'll play with a bit soon (sorry, been avoiding Blender stuff altogether for a bit)
I feel I must point out that you proved one of my earlier points by posting…
In the meantime: As far as I understand you have all your linked settings in custom properties on the world object
No it goes beyond that - like I said, this isn't one-references-one, or even…
btw Compliments from my kids, who really love your MineTest work and have filled countless houses with your furniture :-D
Thanks! I'm glad they enjoy my stuff. 😃
hard choices have to be made
RAM is cheap. Disk space is stupid cheap. Bandwidth is inexpensive.
No one's saying to waste them, but It is not okay to break a feature just to save a few…
Since driver targets are not strong usages of an ID (they do not refcount it), the reference to the world from the linked file is not stored when saved in blender 4.0.
In which case, Blender…
No worries, I have a bad habit of being a little verbose when I make a bug report. Too much brain dump 😁
Er, the whole set of steps takes only a couple of minutes to complete. I don't see how there's anything complex here?
But okay, in the name of avoiding excess developer workload, I have…
You may have "simplified" the files too much, as I cannot reproduce the issue using your them.
I noticed in the "linked here" file that the world linked into it from the "defined here" file…